public void OnFinishedHide() { if (gameObject.name == "$PetLevelPnl(Clone)") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } else if (gameObject.name == "$PetLevelSelectPnl(Clone)") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } else if (gameObject.name == "$PetStrongPnl(Clone)") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } else if (gameObject.name == "$PetPropPnl(Clone)") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { petPnl.ShowHideModel(true); } } } else if (gameObject.name == "$RoleTipWnd(Clone)") { gameObject.GetComponent <sdRoleTipWnd>().HideAvatar(); } }
public static void DoCloseClick(string strName) { //宠物列表界面.. if (strName == "petListClose") { if (sdUIPetControl.m_UIPetListPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetListPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetListPnl obj = sdUIPetControl.m_UIPetListPnl.GetComponent <sdUIPetListPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } //宠物出售界面.. else if (strName == "saleSelectClose") { if (sdUIPetControl.m_UIPetSaleSelectPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetSaleSelectPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetSaleSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetSaleSelectPnl obj = sdUIPetControl.m_UIPetSaleSelectPnl.GetComponent <sdUIPetSaleSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //宠物融合界面.. else if (strName == "rongheClose") { if (sdUIPetControl.m_UIPetRonghePnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetRonghePnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetRonghePnl, true, "w_black"); if (sdUIPetControl.m_UIPetListPnl) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); } if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetRonghePnl obj = sdUIPetControl.m_UIPetRonghePnl.GetComponent <sdUIPetRonghePnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } //宠物融合选择界面.. else if (strName == "rongheSelectClose") { if (sdUIPetControl.m_UIPetRongheSelectPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetRongheSelectPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetRongheSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetRongheSelectPnl obj = sdUIPetControl.m_UIPetRongheSelectPnl.GetComponent <sdUIPetRongheSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { petPnl.ShowHideModel(true); } } } } //宠物图鉴界面.. else if (strName == "petTujianClose") { if (sdUIPetControl.m_UIPetTujianPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetTujianPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetTujianPnl, true, "w_black"); if (sdUIPetControl.m_UIPetListPnl) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); } if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetTujianPnl obj = sdUIPetControl.m_UIPetTujianPnl.GetComponent <sdUIPetTujianPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } //宠物战队界面.. else if (strName == "petWarClose") { if (sdUIPetControl.m_UIPetWarPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetWarPnl); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetWarPnl obj = sdUIPetControl.m_UIPetWarPnl.GetComponent <sdUIPetWarPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } WndAni.HideWndAni(sdUIPetControl.m_UIPetWarPnl, true, "w_black"); } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } //战队选择面板.. else if (strName == "warSelectClose") { if (sdUIPetControl.m_UIPetWarSelectPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetWarSelectPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetWarSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetWarSelectPnl obj = sdUIPetControl.m_UIPetWarSelectPnl.GetComponent <sdUIPetWarSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //宠物属性界面.. else if (strName == "petPropClose") { if (sdUIPetControl.m_UIPetPropPnl != null) { //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetPropPnl); WndAni.HideWndAni(sdUIPetControl.m_UIPetPropPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetPropPnl obj = sdUIPetControl.m_UIPetPropPnl.GetComponent <sdUIPetPropPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //升级界面.. else if (strName == "petLevelClose") { if (sdUIPetControl.m_UIPetLevelPnl != null) { UInt64 uuDBID = UInt64.MaxValue; sdUIPetLevelPnl obj = sdUIPetControl.m_UIPetLevelPnl.GetComponent <sdUIPetLevelPnl>(); if (obj != null) { uuDBID = obj.m_uuDBID; } sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //升级材料选择.. else if (strName == "levelupSelectClose") { if (sdUIPetControl.m_UIPetLevelSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelSelectPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetLevelSelectPnl obj = sdUIPetControl.m_UIPetLevelSelectPnl.GetComponent <sdUIPetLevelSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //强化界面.. else if (strName == "petStrongClose") { if (sdUIPetControl.m_UIPetStrongPnl != null) { UInt64 uuDBID = UInt64.MaxValue; sdUIPetStrongPnl obj = sdUIPetControl.m_UIPetStrongPnl.GetComponent <sdUIPetStrongPnl>(); if (obj != null) { uuDBID = obj.m_uuDBID; } sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //强化选择界面.. else if (strName == "strongSelectClose") { if (sdUIPetControl.m_UIPetStrongSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongSelectPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongSelectPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetStrongSelectPnl obj = sdUIPetControl.m_UIPetStrongSelectPnl.GetComponent <sdUIPetStrongSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } }
void OnClick() { if (gameObject) { if (m_uuDBID != UInt64.MaxValue && m_uuDBID != 0) { int iPos = sdNewPetMgr.Instance.GetIsInBattleAllTeam(m_uuDBID); if (iPos != 0) { string strMsg = ""; if (iPos <= 3) { strMsg = string.Format("该战魂已在战队{0}中出战", iPos); } else { iPos = iPos / 10; strMsg = string.Format("该战魂已在战队{0}中助战", iPos); } sdUICharacter.Instance.ShowMsgLine(strMsg, Color.red); return; } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRongheSelectPnl petPnl = wnd.GetComponentInChildren <sdUIPetRongheSelectPnl>(); if (petPnl) { //融合左侧选择面板.. if (petPnl.m_iSelectPos == 998) { sdUIPetRonghePnl rhPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (rhPnl) { rhPnl.m_uuPetID0 = m_uuDBID; rhPnl.ShowRonghePetSelectLeftModel(); } } //融合右侧选择面板.. else if (petPnl.m_iSelectPos == 999) { sdUIPetRonghePnl rhPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (rhPnl) { rhPnl.m_uuPetID1 = m_uuDBID; rhPnl.ShowRonghePetSelectRightModel(); } } } } //关闭界面.. if (sdUIPetControl.m_UIPetRongheSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetRongheSelectPnl); } sdUIPetRonghePnl rhPnl1 = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (rhPnl1) { rhPnl1.ShowHideModel(true); } } } }
void OnClick() { //宠物列表界面.. if (gameObject.name == "RbZh") { sdUIPetControl.Instance.ActivePetListPnl(null, false); } else if (gameObject.name == "RbSp") { sdUIPetControl.Instance.ActivePetPaperPnl(null); } else if (gameObject.name == "RbRh") { sdUIPetControl.Instance.ActivePetRonghePnl(null); } else if (gameObject.name == "RbTj") { sdUIPetControl.Instance.ActivePetTujianPnl(null); } else if (gameObject.name == "petListClose") { if (sdUIPetControl.m_UIPetListPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetListPnl obj = sdUIPetControl.m_UIPetListPnl.GetComponent <sdUIPetListPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } else if (gameObject.name == "btnPetSale") { sdUIPetControl.Instance.ActivePetSaleSelectPnl(null); } else if (gameObject.name == "listSortColor") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetListPnl listPnl = wnd.GetComponentInChildren <sdUIPetListPnl>(); if (listPnl) { if (listPnl.m_iSortType != (int)PetSortType.Pet_SortBy_Color) { listPnl.m_iSortType = (int)PetSortType.Pet_SortBy_Color; listPnl.RefreshPetListPage(); } } } } else if (gameObject.name == "listSortLevel") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetListPnl listPnl = wnd.GetComponentInChildren <sdUIPetListPnl>(); if (listPnl) { if (listPnl.m_iSortType != (int)PetSortType.Pet_SortBy_Level) { listPnl.m_iSortType = (int)PetSortType.Pet_SortBy_Level; listPnl.RefreshPetListPage(); } } } } //宠物出售界面.. else if (gameObject.name == "saleSelectClose") { if (sdUIPetControl.m_UIPetSaleSelectPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetSaleSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetSaleSelectPnl obj = sdUIPetControl.m_UIPetSaleSelectPnl.GetComponent <sdUIPetSaleSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } else if (gameObject.name == "btnSaleOk") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>(); if (listPnl) { listPnl.PetBeginSale(); } } } else if (gameObject.name == "SaleOne") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>(); if (listPnl) { listPnl.OnClickSaleSelectBtn(1); } } } else if (gameObject.name == "SaleTwo") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>(); if (listPnl) { listPnl.OnClickSaleSelectBtn(2); } } } else if (gameObject.name == "SaleThree") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>(); if (listPnl) { listPnl.OnClickSaleSelectBtn(3); } } } else if (gameObject.name == "SaleFour") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>(); if (listPnl) { listPnl.OnClickSaleSelectBtn(4); } } } //宠物碎片合成界面.. else if (gameObject.name == "petPaperClose") { if (sdUIPetControl.m_UIPetPaperPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetPaperPnl, true, "w_black"); if (sdUIPetControl.m_UIPetListPnl) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); } if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetPaperPnl obj = sdUIPetControl.m_UIPetPaperPnl.GetComponent <sdUIPetPaperPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } else if (gameObject.name == "btnPetPaper") { //数量够,允许合成.. if (gameObject.transform.FindChild("Background").gameObject.GetComponent <UISprite>().spriteName == "btn_2") { int iPetId = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iPetID; if (iPetId > 0) { sdUIPetPaperPnl.m_iNowSelectID = iPetId; int iCurNum = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iCurNum; int iMaxNum = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iMaxNum; if (iCurNum >= iMaxNum && iMaxNum > 0) { Hashtable info = sdConfDataMgr.Instance().GetPetTemplate(iPetId.ToString()); if (info != null) { sdMsgBox.OnConfirm btn_ok = new sdMsgBox.OnConfirm(OnClickPetGatherOk); sdUICharacter.Instance.ShowOkCanelMsg("确定要将已有碎片合成么?", btn_ok, null); } else { sdUICharacter.Instance.ShowOkMsg("无效的宠物ID", null); } } else { sdUICharacter.Instance.ShowOkMsg("没有足够的碎片", null); } } } else { sdUICharacter.Instance.ShowMsgLine("碎片数量不足", Color.yellow); } } //宠物融合界面.. else if (gameObject.name == "rongheClose") { if (sdUIPetControl.m_UIPetRonghePnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetRonghePnl, true, "w_black"); if (sdUIPetControl.m_UIPetListPnl) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); } if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetRonghePnl obj = sdUIPetControl.m_UIPetRonghePnl.GetComponent <sdUIPetRonghePnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } else if (gameObject.name == "btnRhSel0") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { sdUIPetControl.Instance.ActivePetRongheSelectPnl(null, petPnl.m_uuPetID1, 998); petPnl.ShowHideModel(false); } } } else if (gameObject.name == "btnRhSel1") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { sdUIPetControl.Instance.ActivePetRongheSelectPnl(null, petPnl.m_uuPetID0, 999); petPnl.ShowHideModel(false); } } } else if (gameObject.name == "btnRonghe") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { if (petPnl.m_uuPetID0 != UInt64.MaxValue && petPnl.m_uuPetID1 != UInt64.MaxValue) { sdPetMsg.Send_CS_PET_MERGE_REQ(petPnl.m_uuPetID0, petPnl.m_uuPetID1); petPnl.OnClickRongheBtn(); } else { sdUICharacter.Instance.ShowOkMsg("请选择两个战魂作为融合材料", null); } //petPnl.OnClickRongheBtn(); //petPnl.m_bBeginRonghe = true; //petPnl.m_iPetIDNew = 102; //petPnl.LoadRongheEffect(); } } } else if (gameObject.name == "btnRongheShow") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { if (petPnl.m_iPetIDNew > 0) { sdUIPetControl.Instance.ActivePetSmallTip(null, petPnl.m_iPetIDNew, 0, 1); petPnl.ShowHideModel(false); } } } } else if (gameObject.name == "btnRongheBack") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { petPnl.ResetPetRongheUI(); petPnl.ShowRonghePetSelectLeftModel(); petPnl.ShowRonghePetSelectRightModel(); } } } //宠物融合选择界面.. else if (gameObject.name == "rongheSelectClose") { if (sdUIPetControl.m_UIPetRongheSelectPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetRongheSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetRongheSelectPnl obj = sdUIPetControl.m_UIPetRongheSelectPnl.GetComponent <sdUIPetRongheSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>(); if (petPnl) { petPnl.ShowHideModel(true); } } } } //宠物图鉴界面.. else if (gameObject.name == "petTujianClose") { if (sdUIPetControl.m_UIPetTujianPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetTujianPnl, true, "w_black"); if (sdUIPetControl.m_UIPetListPnl) { WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black"); } if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetTujianPnl obj = sdUIPetControl.m_UIPetTujianPnl.GetComponent <sdUIPetTujianPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } //宠物战队界面.. else if (gameObject.name == "petWarClose") { if (sdUIPetControl.m_UIPetWarPnl != null) { if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetWarPnl obj = sdUIPetControl.m_UIPetWarPnl.GetComponent <sdUIPetWarPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } WndAni.HideWndAni(sdUIPetControl.m_UIPetWarPnl, true, "w_black"); } if (sdUICharacter.Instance.GetTownUI() != null) { sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false); } } else if (gameObject.name == "rbPetWar1") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>(); if (petWarPnl) { petWarPnl.mCurTeamIndex = 0; petWarPnl.ReflashPetBattleTeam(); petWarPnl.RefreshPetZuhePage(); } } } else if (gameObject.name == "rbPetWar2") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>(); if (petWarPnl) { petWarPnl.mCurTeamIndex = 1; petWarPnl.ReflashPetBattleTeam(); petWarPnl.RefreshPetZuhePage(); } } } else if (gameObject.name == "rbPetWar3") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>(); if (petWarPnl) { petWarPnl.mCurTeamIndex = 2; petWarPnl.ReflashPetBattleTeam(); petWarPnl.RefreshPetZuhePage(); } } } else if (gameObject.name == "btnAccept") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>(); if (petWarPnl) { if (petWarPnl.mCurTeamIndex != sdNewPetMgr.Instance.mPetCurTeam) { sdPetMsg.Send_CS_PET_TEAM_RPT(petWarPnl.mCurTeamIndex); } } } } //战队选择面板.. else if (gameObject.name == "warSelectClose") { if (sdUIPetControl.m_UIPetWarSelectPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetWarSelectPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetWarSelectPnl obj = sdUIPetControl.m_UIPetWarSelectPnl.GetComponent <sdUIPetWarSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } //宠物属性界面.. else if (gameObject.name == "petPropClose") { if (sdUIPetControl.m_UIPetPropPnl != null) { WndAni.HideWndAni(sdUIPetControl.m_UIPetPropPnl, false, "bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetPropPnl obj = sdUIPetControl.m_UIPetPropPnl.GetComponent <sdUIPetPropPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } else if (gameObject.name == "btnPetlock") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { SClientPetInfo Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID); if (Info == null) { return; } sdPetMsg.Send_CS_LOCK_RPT((int)HeaderProto.ELockType.PET_LOCK, petPnl.m_uuDBID, 1 - Info.m_Lock); if (Info.m_Lock == 1) { sdUICharacter.Instance.ShowMsgLine("解锁成功", Color.yellow); } else { sdUICharacter.Instance.ShowMsgLine("加锁成功", Color.yellow); } } } } else if (gameObject.name == "btnPetshow") { } else if (gameObject.name == "propModelLeft") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { sdConfDataMgr.Instance().OnModelClickRandomPlayAnm(petPnl.GetPetModel()); } } } else if (gameObject.name == "RbPropDesc") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.PropUIShow(0); } } } else if (gameObject.name == "RbPropJn") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.PropUIShow(2); } } } else if (gameObject.name == "RbPropZh") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.PropUIShow(3); } } } else if (gameObject.name == "btnPetLevelup") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { SClientPetInfo Info = null; if (petPnl.m_uuDBID == UInt64.MaxValue) { return; } Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID); if (Info == null) { return; } if (Info.m_CanLevelUp != 1) { sdUICharacter.Instance.ShowOkMsg("该战魂不能升级", null); return; } int iLevel = Info.m_iLevel; int iMyLevel = int.Parse(sdGameLevel.instance.mainChar.Property["Level"].ToString()); iMyLevel = iMyLevel + 20; if (iLevel >= sdNewPetMgr.MAX_PET_LEVEL) { sdUICharacter.Instance.ShowOkMsg("该战魂已经满级", null); } else if (iLevel < sdNewPetMgr.MAX_PET_LEVEL && iLevel >= iMyLevel) { sdUICharacter.Instance.ShowOkMsg("战魂等级不可高于主角等级20级以上", null); } else { sdNewPetMgr.Instance.ResetPetLevelUpDBID(); if (sdUIPetControl.m_UIPetPropPnl != null) { UInt64 uuDBID = petPnl.m_uuDBID; //隐藏属性界面模型.. petPnl.SetPetModelVisible(false); //这里弹出升级界面.. sdUIPetControl.Instance.ActivePetLevelPnl(null, uuDBID); } } } } } else if (gameObject.name == "btnPetStrong") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { SClientPetInfo Info = null; if (petPnl.m_uuDBID == UInt64.MaxValue) { return; } Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID); if (Info == null) { return; } int iLevel = Info.m_iLevel; int iUp = Info.m_iUp; if (iUp >= sdNewPetMgr.MAX_PET_STRONG_LEVEL) { sdUICharacter.Instance.ShowOkMsg("该战魂已经强化到最高级别", null); } else { if (iLevel < sdNewPetMgr.MAX_PET_CAN_STRONG_LEVEL) { sdUICharacter.Instance.ShowOkMsg("战魂等级达到20级后可开启战魂强化", null); } else { sdNewPetMgr.Instance.m_uuPetStrongSelectID = UInt64.MaxValue; if (sdUIPetControl.m_UIPetPropPnl != null) { UInt64 uuDBID = petPnl.m_uuDBID; //关闭属性界面.. petPnl.SetPetModelVisible(false); //这里弹出强化界面.. sdUIPetControl.Instance.ActivePetStrongPnl(null, uuDBID); } } } } } } else if (gameObject.name == "btnPetGather") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { int iPetId = petPnl.m_iPetTemplateID; if (iPetId > 0) { int iCurNum = sdNewPetMgr.Instance.getPetGatherCurNumByPetId(iPetId); int iMaxNum = sdNewPetMgr.Instance.getPetGatherMaxNumByPetId(iPetId); if (iCurNum >= iMaxNum && iMaxNum > 0) { Hashtable info = sdConfDataMgr.Instance().GetPetTemplate(iPetId.ToString()); if (info != null) { sdMsgBox.OnConfirm btn_ok = new sdMsgBox.OnConfirm(OnClickPetGatherOk); sdUICharacter.Instance.ShowOkCanelMsg("确定要将已有碎片合成么?", btn_ok, null); } else { sdUICharacter.Instance.ShowOkMsg("无效的宠物ID", null); } } else { sdUICharacter.Instance.ShowOkMsg("没有足够的碎片", null); } } } } } //升级界面.. else if (gameObject.name == "petLevelClose") { if (sdUIPetControl.m_UIPetLevelPnl != null) { UInt64 uuDBID = UInt64.MaxValue; sdUIPetLevelPnl obj = sdUIPetControl.m_UIPetLevelPnl.GetComponent <sdUIPetLevelPnl>(); if (obj != null) { uuDBID = obj.m_uuDBID; } sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } } else if (gameObject.name == "levelModelLeft") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl) { sdConfDataMgr.Instance().OnModelClickRandomPlayAnm(petPnl.GetPetModel()); } } } else if (gameObject.name == "btnPetLevelupOk") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl) { if (petPnl.m_iLevelUpingSetp != 0 || sdPetMsg.bPetLeveling == true) { return; } if (sdNewPetMgr.Instance.AllPetLevelUpDBIDIsNull() == true) { sdUICharacter.Instance.ShowOkMsg("请选择战魂升级材料", null); } else { uint uiCost = (uint)petPnl.GetPetLevelUpCost(); uint uiMyMoney = 0; sdGameLevel level = sdGameLevel.instance; if (level != null) { if (level.mainChar != null) { Hashtable prop = level.mainChar.GetProperty(); uiMyMoney = (uint)prop["NonMoney"]; } } if (uiCost > uiMyMoney) { sdUICharacter.Instance.ShowOkMsg("没有足够的金币", null); } else { petPnl.SendPetLevelUpMsg(); } } } } } else if (gameObject.name == "btnPetLevelAutoSelect") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl) { if (petPnl.m_iLevelUpingSetp != 0 || sdPetMsg.bPetLeveling == true) { return; } } if (petPnl) { SClientPetInfo Info = null; if (petPnl.m_uuDBID == UInt64.MaxValue) { return; } Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID); if (Info == null) { return; } int iLevel = Info.m_iLevel; int iMyLevel = int.Parse(sdGameLevel.instance.mainChar.Property["Level"].ToString()); iMyLevel = iMyLevel + 20; if (iLevel >= sdNewPetMgr.MAX_PET_LEVEL) { sdUICharacter.Instance.ShowOkMsg("该战魂已经满级", null); return; } else if (iLevel < sdNewPetMgr.MAX_PET_LEVEL && iLevel >= iMyLevel) { sdUICharacter.Instance.ShowOkMsg("战魂等级不可高于主角等级20级以上", null); return; } } } sdNewPetMgr.Instance.AutoSelectPetLevelMaterial(); } else if (gameObject.name == "panEnd") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl && petPnl.m_iLevelUpingSetp == 5 && petPnl.m_bBeginLineMove == true) { petPnl.m_iLevelUpingSetp = 6; } } } //升级材料选择.. else if (gameObject.name == "levelupSelectClose") { if (sdUIPetControl.m_UIPetLevelSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelSelectPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetLevelSelectPnl obj = sdUIPetControl.m_UIPetLevelSelectPnl.GetComponent <sdUIPetLevelSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } } else if (gameObject.name == "btnLevelSelectGo") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetLevelSelectPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelSelectPnl>(); if (petPnl) { sdNewPetMgr.Instance.m_uuPetLevelSelectID[0] = petPnl.m_uuSelectDBID0; sdNewPetMgr.Instance.m_uuPetLevelSelectID[1] = petPnl.m_uuSelectDBID1; sdNewPetMgr.Instance.m_uuPetLevelSelectID[2] = petPnl.m_uuSelectDBID2; sdNewPetMgr.Instance.m_uuPetLevelSelectID[3] = petPnl.m_uuSelectDBID3; sdNewPetMgr.Instance.m_uuPetLevelSelectID[4] = petPnl.m_uuSelectDBID4; sdNewPetMgr.Instance.m_uuPetLevelSelectID[5] = petPnl.m_uuSelectDBID5; sdNewPetMgr.Instance.m_uuPetLevelSelectID[6] = petPnl.m_uuSelectDBID6; sdNewPetMgr.Instance.m_uuPetLevelSelectID[7] = petPnl.m_uuSelectDBID7; if (sdUIPetControl.m_UIPetLevelSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl); } sdUIPetLevelPnl petLevelPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>(); if (petLevelPnl) { petLevelPnl.ReflashPetLevelIcon(true); petLevelPnl.ResetPetLevelCostAndExp(); petLevelPnl.SetPetModelVisible(true); } } } } //强化界面.. else if (gameObject.name == "petStrongClose") { if (sdUIPetControl.m_UIPetStrongPnl != null) { UInt64 uuDBID = UInt64.MaxValue; sdUIPetStrongPnl obj = sdUIPetControl.m_UIPetStrongPnl.GetComponent <sdUIPetStrongPnl>(); if (obj != null) { uuDBID = obj.m_uuDBID; } sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>(); if (petPnl) { petPnl.SetPetModelVisible(true); } } } } else if (gameObject.name == "btnPetStrongOk") { GameObject wnd = sdGameLevel.instance.NGUIRoot; if (wnd) { sdUIPetStrongPnl petPnl = wnd.GetComponentInChildren <sdUIPetStrongPnl>(); if (petPnl) { petPnl.OnClickStrongOk(); } } } //强化选择界面.. else if (gameObject.name == "strongSelectClose") { if (sdUIPetControl.m_UIPetStrongSelectPnl != null) { sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongSelectPnl); //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongSelectPnl,false,"bg_grey"); if (!sdUIPetControl.Instance.IsReturnLevelPrepare()) { sdUIPetStrongSelectPnl obj = sdUIPetControl.m_UIPetStrongSelectPnl.GetComponent <sdUIPetStrongSelectPnl>(); if (obj != null && obj.m_preWnd != null) { obj.m_preWnd.SetActive(true); } } } } }