// Use this for initialization
    void Start()
    {
        if (sceneManager != null)
        {
            manager = GameObject.Find("sceneManager").GetComponent("scriptSceneManager") as scriptSceneManager;
        }

        EnemyMoveSpeed *= 100;
        EnemyMoveSpeedReference = EnemyMoveSpeed;

        int dir = Random.Range(1, 4);
        switch (dir)
        {
            case 1:
                direction = Vector3.left;
                break;
            case 2:
                direction = Vector3.up;
                break;
            case 3:
                direction = Vector3.right;
                break;
            case 4:
                direction = Vector3.down;
                break;
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        if (sceneManager != null)
        {
            manager = GameObject.Find("sceneManager").GetComponent("scriptSceneManager") as scriptSceneManager;
        }

        RotationSpeedX *= 100;
        RotationSpeedY *= 100;
        RotationSpeedZ *= 100;
    }
Exemple #3
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	// Use this for initialization
	void Start ()
	{
		if (sceneManager != null) {
			manager = GameObject.Find ("sceneManager").GetComponent ("scriptSceneManager") as scriptSceneManager;
		}
	}
Exemple #4
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    // Use this for initialization
    void Start()
    {
        manager = GameObject.Find("sceneManager").GetComponent("scriptSceneManager") as scriptSceneManager;

        RotationSpeedX *= 100;
        RotationSpeedY *= 100;
        RotationSpeedZ *= 100;
        MoveSpeed *= 10;

        // Left
        if (transform.position.x < renderer.bounds.size.x / 2)
        {
            // Top
            if (transform.position.y < renderer.bounds.size.y / 2)
            {
                if (Random.Range(0, 2) == 0)
                {
                    //Debug.Log("TOP LEFT - 0 - RIGHT");
                    direction = Vector3.right;
                }
                else
                {
                    //Debug.Log("TOP LEFT - 1 - DOWN");
                    direction = Vector3.down;
                }
            }
            else
            {
                if (Random.Range(0, 2) == 0)
                {
                    //Debug.Log("BOTTOM LEFT - 0 - RIGHT");

                    direction = Vector3.right;
                }
                else
                {
                    //Debug.Log("BOTTOM LEFT - 1 - UP");

                    direction = Vector3.up;
                }
            }
        }
        else
        {
            if (transform.position.y < renderer.bounds.size.y / 2)
            {
                if (Random.Range(0, 2) == 0)
                {
                    //Debug.Log("TOP RIGHT - 0 - LEFT");
                    direction = Vector3.left;
                }
                else
                {
                    //Debug.Log("TOP RIGHT - 1 - DOWN");
                    direction = Vector3.down;
                }
            }
            else
            {
                if (Random.Range(0, 2) == 0)
                {
                    //Debug.Log("BOTTOM RIGHT - 0 - LEFT");

                    direction = Vector3.left;
                }
                else
                {
                    //Debug.Log("BOTTOM RIGHT - 1 - UP");

                    direction = Vector3.up;
                }
            }
        }

        cube = GameObject.Find("Cube");
    }
 // Use this for initialization
 void Start()
 {
         manager = GameObject.Find("sceneManager").GetComponent("scriptSceneManager") as scriptSceneManager;
     
     StartLevel();
 }