Exemple #1
0
 void Start()
 {
     scriptCube scriptcube = new scriptCube();
     GameObject cube       = scriptCube.createCube("testeN", 10);
 }
Exemple #2
0
 void rotateGroup(GameObject[] tags, Vector3 axis, bool clockwise)
 {
     int direction;
     if (clockwise) {
         direction = 90;
     } else {
         direction = -90;
     }
     foreach (GameObject tag in tags) {
         tag.transform.parent.gameObject.transform.RotateAround(Vector3.zero, axis, direction);
         // update the cubes with their new positions and add them to their new groups
         cubeScript = tag.transform.parent.gameObject.GetComponent<scriptCube>();
         cubeScript.updateCube();
     }
 }