//private float fltLastTimeSpoken = 0; //private float fltMinRepeatTime = 100; /// <summary> /// /// </summary> void Awake() { scrSoundManager.Instance = this; }
/// <summary> /// /// </summary> void Start() { //get a ref to the taxi driver script //taxiDriverScript = scrTaxiDriver.Instance; soundManager = scrSoundManager.Instance; }