Exemple #1
0
 private void Initialisation()
 {
     gameManager    = FindObjectOfType <scp_GameManager>();
     fallingObjects = FindObjectOfType <scp_FallingObjectsLogic>();
     vfx            = FindObjectOfType <scp_VfxManager>();
     ripple         = FindObjectOfType <scp_Ripple>();
     ui             = FindObjectOfType <scp_UIManager>();
     audioObject    = GameObject.Find("Pickups").GetComponent <scp_AudioManager>();
 }
Exemple #2
0
    private void Awake()
    {
        gameManager = FindObjectOfType <scp_GameManager>();

        if (SceneManager.GetActiveScene().name == "scn_GameOver")
        {
            GameOverSceneEffects();
            gameOverGlitchDelay = Mathf.Clamp(gameOverGlitchDelay, 0, 1);
        }
    }
Exemple #3
0
    private void Initialisation()
    {
        packages    = FindObjectOfType <scp_FallingObjectsLogic>();
        gameManager = FindObjectOfType <scp_GameManager>();

        scoreTextBox      = GameObject.Find("txtPro_Score").GetComponent <TextMeshProUGUI>();
        scoreTextBox.text = "SCORE:" + gameManager.score.ToString();

        livesTextBox      = GameObject.Find("txtPro_Lives").GetComponent <TextMeshProUGUI>();
        livesTextBox.text = "LIVES: " + gameManager.lives.ToString("f0");

        timeTextBox = GameObject.Find("txt_Timer").GetComponent <Text>();
    }
Exemple #4
0
    private void InitialisationParameters()
    {
        posA = spawners[0].transform.position;
        posB = spawners[1].transform.position;
        posC = spawners[2].transform.position;
        posD = spawners[3].transform.position;
        posE = spawners[4].transform.position;


        posArray[0] = posA;
        posArray[1] = posB;
        posArray[2] = posC;
        posArray[3] = posD;
        posArray[4] = posE;


        gameMan = FindObjectOfType <scp_GameManager>();


        countdown = Mathf.Clamp(timer, 0, 10);
    }
Exemple #5
0
 private void FindGameManager()
 {
     gameMan = FindObjectOfType <scp_GameManager>();
 }