// Use this for initialization void Start() { timer = GameObject.FindGameObjectWithTag("Timer"); timer.SetActive(false); game = new GameController(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); board.DisplayMessage("HELLO", new Color(1, 1, 0)); //board.UpdateDescription("Hello", new Color(1, 1, 0)); //board.AnimateDescription(true); studyingButton = GameObject.FindGameObjectWithTag("StudyingButton"); freestyleButton = GameObject.FindGameObjectWithTag("FreestyleButton"); exitButton = GameObject.FindGameObjectWithTag("ExitButton"); keyboardButtons = GameObject.FindGameObjectWithTag("Keyboard"); keyboard = (Keyboard)keyboardButtons.GetComponent(typeof(Keyboard)); studyingButton.SetActive(true); freestyleButton.SetActive(true); exitButton.SetActive(false); keyboardButtons.SetActive(false); scoreboard = (scoreboard)GameObject.FindGameObjectWithTag("Scoreboard").GetComponentInChildren(typeof(scoreboard)); currentState = GAME_STATE.START_STATE; finished = false; }
private void Start() { audioS = GetComponent <AudioSource>(); clip = audioS.clip; mv = FindObjectOfType <MusicVolume>(); speed = 1; sb = FindObjectOfType <scoreboard>(); loseScreen = GameObject.Find("LSparent").transform.GetChild(0).gameObject; }
// Start is called before the first frame update void Start() { currentRespawnLocation = initialLocation; defaultHealth = playerHealth; playerAnimations = gameObject.GetComponent <Animator>(); scoreManager = gameObject.GetComponent <scoreboard>(); //end = gameObject.GetComponent<EndMenu>(); //end = (EndMenu)FindObjectOfType(typeof(EndMenu)); }
void OnTriggerEnter(Collider other) { if (other.tag == "Ball") { scoreboard scoreboard_ = scriptHolder.GetComponent <scoreboard>(); if (other.gameObject.GetComponent <ballCollision>().type != "BOMB") { Debug.Log("##########################Ball fell on floor!!!"); scoreboard_.UpdateLives(-1); Destroy(other.gameObject); } } }
void Start() { GameObject gamecontrollerobject = GameObject.FindGameObjectWithTag("GameController"); if (gamecontrollerobject != null) { score = gamecontrollerobject.GetComponent <scoreboard> (); } if (score == null) { Debug.Log("Cannot Find Script"); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); scoreboard myScript = (scoreboard)target; if (GUILayout.Button("Clear Scores")) { Highscores.Clear(); } if (GUILayout.Button("Add Rabndom Score")) { Highscores.Add("test" + Random.Range(0, 100).ToString(), Random.Range(10, 10000)); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Ball") { scoreboard scoreboard_ = scriptHolder.GetComponent <scoreboard>(); if (other.gameObject.GetComponent <ballCollision>().type == currentColor) { Debug.Log("##########################Collision with correct color"); scoreboard_.UpdateScore(100); } else { Debug.Log("##########################Collision with INCORRECT color"); scoreboard_.UpdateScore(-500); scoreboard_.UpdateLives(-1); } } }
void Start() { if (otherDistanceObject) { float dist = Vector3.Distance(otherDistanceObject.position, transform.position); dist = dist / 10; points = Convert.ToInt32(Math.Floor(dist)); points = points * 10; if (points == 0) { points = 10; } print("Distance to other: " + points); } GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <scoreboard>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } GameObject myTextGameObject = new GameObject(); myTextGameObject.transform.position = transform.position; myTextGameObject.transform.position += Vector3.right * .2f; myTextGameObject.transform.position += Vector3.back * .4f; myTextGameObject.transform.position += Vector3.up * .4f; Transform myTextTransform = myTextGameObject.GetComponent <Transform>(); TextMesh myTextComponent = myTextGameObject.AddComponent <TextMesh>(); myTextTransform.Rotate(0, -90, 0); myTextComponent.characterSize = .1f; myTextComponent.fontSize = 72; myTextComponent.text = points.ToString(); }
// Start is called before the first frame update void Start() { GameObject foliage = GameObject.Find("foliage"); fscript = foliage.GetComponent <flowerSet>(); flowerRef = foliage.GetComponent <Tilemap>(); transform.position = new Vector3(fscript.startX + 2.5f, fscript.startY + 2.5f, -2); rend = GetComponent <SpriteRenderer>(); GameObject ground = GameObject.Find("ground"); groundtiles = ground.GetComponent <tileSet>(); GameObject canvas = GameObject.Find("Canvas"); scoreB = canvas.GetComponent <scoreboard>(); mainCamera = Camera.main; mainCamera.transform.position = new Vector3(transform.position.x, transform.position.y, -10); }
// Start is called before the first frame update void Start() { GameObject ground = GameObject.Find("ground"); tileSet groundtiles = ground.GetComponent <tileSet>(); total = groundtiles.total; GameObject foliage = GameObject.Find("foliage"); fscript = foliage.GetComponent <flowerSet>(); flowerRef = foliage.GetComponent <Tilemap>(); GameObject canvas = GameObject.Find("Canvas"); scoreB = canvas.GetComponent <scoreboard>(); player = GameObject.Find("player"); pInfo = player.GetComponent <playerControls>(); gauges = new int[children]; scores = new int[children]; for (int i = 0; i < children; i++) { Instantiate(enemies, transform); gauges[i] = 0; scores[i] = 0; } startPosX = fscript.startX + 2.5f; startPosY = fscript.startY + 2.5f; for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); child.transform.position = new Vector3(startPosX, startPosY, -1); } }
void Awake() { manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <scoreboard>(); }
void Start() { GameObject gamecontrollerobject = GameObject.FindGameObjectWithTag("GameController"); gamecontroller = gamecontrollerobject.GetComponent <scoreboard> (); }
// Start is called before the first frame update void Start() { sb = FindObjectOfType <scoreboard>(); audioS = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { Addboxcollider(); scoreboard = FindObjectOfType <scoreboard>(); }