Exemple #1
0
 public PetData(scene_entourage _data)
 {
     serverInstanceID = (int)_data.eid;
     type             = (int)_data.type;
     camp             = (int)_data.camp;
     baseValueDic[ActorBaseTag.Level] = _data.level;
     startPosX       = _data.x;
     startPosY       = _data.y;
     startPosZ       = _data.z;
     dir             = (int)_data.dir;
     ownerInstanceID = (int)_data.owner;
     propertyValueDic[ActorPropertyTag.HPLIMIT] = (int)_data.max_hp;
     propertyValueDic[ActorPropertyTag.MPLIMIT] = (int)_data.max_mp;
     baseValueDic[ActorBaseTag.CurHP]           = _data.hp;
     baseValueDic[ActorBaseTag.CurMP]           = _data.mp;
     grow_up   = _data.pet_grow_up;
     aptitude  = _data.pet_aptitude_lev;
     ownerName = _data.owner_name;
     pet_name  = _data.pet_name;
 }
Exemple #2
0
 public void Update(scene_entourage _data)
 {
     //Debug.Log("*************************scene_entourage  " + _data.pet_grow_up + "   , type : " + _data.type + "  , peteidid : " + _data.eid);
     //serverData = new PetData(_data);
     serverData.serverInstanceID = (int)_data.eid;
     serverData.type             = (int)_data.type;
     serverData.camp             = (int)_data.camp;
     serverData.baseValueDic[ActorBaseTag.Level] = _data.level;
     serverData.startPosX       = _data.x;
     serverData.startPosY       = _data.y;
     serverData.startPosZ       = _data.z;
     serverData.dir             = (int)_data.dir;
     serverData.ownerInstanceID = (int)_data.owner;
     serverData.propertyValueDic[ActorPropertyTag.HPLIMIT] = (int)_data.max_hp;
     serverData.propertyValueDic[ActorPropertyTag.MPLIMIT] = (int)_data.max_mp;
     serverData.baseValueDic[ActorBaseTag.CurHP]           = _data.hp;
     serverData.baseValueDic[ActorBaseTag.CurMP]           = _data.mp;
     serverData.grow_up   = _data.pet_grow_up;
     serverData.ownerName = _data.owner_name;
     Aptitude             = _data.pet_aptitude_lev;
     PetName = _data.pet_name;
     SetTitle();
 }
Exemple #3
0
 public MercenaryInfo(scene_entourage _data, bool _isInFight)
 {
     //Debug.Log("*************************scene_entourage  " + _data.pet_grow_up + "   , type : " + _data.type + "  , peteidid : " + _data.eid + "  , aptitude : " + _data.pet_aptitude_lev);
     serverData = new PetData(_data);
     SetTitle();
 }