// Use this for initialization void Start() { start = transform.position; //end = target.transform.position; end = GameObject.Find("destination(box)").transform.position; directorScript = GameObject.Find("Scene Director").GetComponent <sceneDirector>(); }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { directorScript = GameObject.Find("Scene Director").GetComponent<sceneDirector>(); }