/// <summary>
        /// 鼠标移走事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Grid_MouseLeave(object sender, MouseEventArgs e)
        {
            scaldirection = scalDirection.reduce;

            this.zz.Color      = Colors.White;
            this.zz.BlurRadius = 0;
            Panel.SetZIndex(this, 100);
            dptimer.Start();
        }
 /// <summary>
 /// 鼠标移入事件
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void Grid_MouseEnter(object sender, MouseEventArgs e)
 {
     scaldirection = scalDirection.magnify;
     if (DevEnable)
     {
         this.zz.Color      = Color.FromArgb(255, 97, 31, 245);
         this.zz.BlurRadius = 20;
         Panel.SetZIndex(this, 101);
         dptimer.Start();
     }
 }