/// <summary> /// 鼠标移走事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Grid_MouseLeave(object sender, MouseEventArgs e) { scaldirection = scalDirection.reduce; this.zz.Color = Colors.White; this.zz.BlurRadius = 0; Panel.SetZIndex(this, 100); dptimer.Start(); }
/// <summary> /// 鼠标移入事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Grid_MouseEnter(object sender, MouseEventArgs e) { scaldirection = scalDirection.magnify; if (DevEnable) { this.zz.Color = Color.FromArgb(255, 97, 31, 245); this.zz.BlurRadius = 20; Panel.SetZIndex(this, 101); dptimer.Start(); } }