protected extern int textureSize(samplerBuffer sampler);
public static vec4 texelFetch(Location location, samplerBuffer sampler, int P) { return(Shader.TraceFunction(location, new vec4(texelFetch <float>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch")); }
protected extern vec4 texelFetch(samplerBuffer sampler, int p, int lod);