public void OnUI_PlayerName(sUI_Menu_BaseControl sender) { if (!(sender is sUI_Menu_InputFieldControl)) { return; } sUI_Menu_InputFieldControl icontrol = sender as sUI_Menu_InputFieldControl; SetPlayerName(icontrol.Input.text); StartNewGame(); HideAnyMenu(); }
public void OnUI_PauseMenu_ToMainMenu(sUI_Menu_BaseControl sender) { PauseGame(); ActivateMenu(UILayerName_MainMenu, true, true); }
public void OnUI_PauseMenu_Restart(sUI_Menu_BaseControl sender) { ResetGame(); ResumeGame(); }
public void OnUI_DifficultyHardcore(sUI_Menu_BaseControl sender) { SetDifficulty(GameController_Difficulty.Hardcore); }
public void OnUI_DifficultyNormal(sUI_Menu_BaseControl sender) { SetDifficulty(GameController_Difficulty.Normal); }
public void OnUI_DifficultyEasy(sUI_Menu_BaseControl sender) { SetDifficulty(GameController_Difficulty.Easy); }