Exemple #1
0
    public void OnUI_PlayerName(sUI_Menu_BaseControl sender)
    {
        if (!(sender is sUI_Menu_InputFieldControl))
        {
            return;
        }

        sUI_Menu_InputFieldControl icontrol = sender as sUI_Menu_InputFieldControl;

        SetPlayerName(icontrol.Input.text);
        StartNewGame();
        HideAnyMenu();
    }
Exemple #2
0
 public void OnUI_PauseMenu_ToMainMenu(sUI_Menu_BaseControl sender)
 {
     PauseGame();
     ActivateMenu(UILayerName_MainMenu, true, true);
 }
Exemple #3
0
 public void OnUI_PauseMenu_Restart(sUI_Menu_BaseControl sender)
 {
     ResetGame();
     ResumeGame();
 }
Exemple #4
0
 public void OnUI_DifficultyHardcore(sUI_Menu_BaseControl sender)
 {
     SetDifficulty(GameController_Difficulty.Hardcore);
 }
Exemple #5
0
 public void OnUI_DifficultyNormal(sUI_Menu_BaseControl sender)
 {
     SetDifficulty(GameController_Difficulty.Normal);
 }
Exemple #6
0
 public void OnUI_DifficultyEasy(sUI_Menu_BaseControl sender)
 {
     SetDifficulty(GameController_Difficulty.Easy);
 }