void Awake() { playerSettings = GameObject.Find ("PlayerSettings").GetComponent<sPlayerSettings>(); playerSettings.SetFPSCamera(FPSCamera); playerSettings.SetFPSPlayer(gameObject); if(!playerSettings.GetPlayerIsRTS()){ FPSCamera.SetActive(true); } }
void Update() { if (!playerSettings.GetPlayerIsRTS()) { InputMovement(); } else { SyncedMovement(); } }
void Awake() { playerSettings = GameObject.Find("PlayerSettings").GetComponent <sPlayerSettings>(); playerSettings.SetFPSCamera(FPSCamera); playerSettings.SetFPSPlayer(gameObject); if (!playerSettings.GetPlayerIsRTS()) { FPSCamera.SetActive(true); } }
void Start() { if (playerSettings.GetPlayerIsRTS()) { Network.Instantiate(goRTSPlayerPrefab, goRTSSpawn.transform.position, Quaternion.identity, 0); } else { Network.Instantiate(goFPSPlayerPrefab, goFPSSpawn.transform.position, Quaternion.identity, 0); } }