IEnumerator CourtThePlayer() { //CourtThePlayer starts by setting the variable bCanTakeInput within //the CharacterController to false. cc.bCanTakeInput = false; //Then we update the rotation to look at the enemy using the //UpdateTheRot method within the CharacterController. cc.UpdateTheRot(gameObject.transform); //Next we delay the method for 5 seconds. yield return(new WaitForSeconds(5.0f)); //And finally we load the end game screen. using the //LoadEndGame method from the Options Manager. om.LoadEndGame(); }
void Update() { if (bCanTakeInput == true) { float Z = Input.GetAxis("Vertical") * movementSpeed; float X = Input.GetAxis("Horizontal") * movementSpeed; //in order to move at a smooth rate we need to multiply them by the time.deltatime. Z *= Time.deltaTime; X *= Time.deltaTime; //finally update the transform of the character. transform.Translate(X, 0, Z); //If we press Escape we need to reactivate the cursor. if (Input.GetKeyDown("escape")) { pauseMenu.SetActive(true); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; Time.timeScale = 0.0f; bCanTakeInput = false; } if (Input.GetKeyDown("e") && bCanSeePage == true) { pagesCollected++; page.GetComponent <sPages>().PickUpPage(); enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent <sEnemyController>(); enemy.SetWalkingSpeed(0.5f); page = null; bCanSeePage = false; } if (Input.GetKey(KeyCode.LeftShift) && (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0)) { if (exausted != true) { movementSpeed = 20.0f; StartCoroutine(ChangeStamina(1, -1)); regen = false; print(exausted); } else { } } if (Input.GetAxis("Vertical") == 0 && Input.GetAxis("Horizontal") == 0) { StartCoroutine(PlayWisper()); } else { OtherSource.Stop(); } if (Input.GetKeyUp(KeyCode.LeftShift) && exausted != true) { movementSpeed = 10.0f; regen = true; } if (stamina <= 0) { exausted = true; regen = true; movementSpeed = 5.0f; } if (regen) { if (stamina < 10) { StartCoroutine(PlayHeartbeat()); StartCoroutine(ChangeStamina(0.5f, 1)); } else { exausted = false; regen = false; movementSpeed = 10.0f; } } if (pagesCollected >= 10) { om.LoadEndGame(); } } txtPages.text = ("" + pagesCollected); }