Exemple #1
0
        //----------------------------------------------------------------------------
        public sAssetInfo ParseResourseList(ref XmlElement element, EAssetType type = EAssetType.eGameObject)
        {
            sAssetInfo info = sAssetInfo.zero;

            info.strID     = element.GetAttribute("id");
            info.assetName = element.GetAttribute("name");
            if (!string.IsNullOrEmpty(info.assetName))
            {
                info.strName = ParseName(info.assetName);
            }
            info.strFile     = element.GetAttribute("file").ToLower();
            info.strRealFile = element.GetAttribute("file").ToLower();

            if (string.IsNullOrEmpty(info.strName))
            {
                info.strName = ParseName(info.strFile);
            }

            if (string.IsNullOrEmpty(info.assetName))
            {
                info.assetName = info.strName;
            }
            info.bundleName = ParseName(info.strFile);
            info.bPreLoad   = InitToBool(element.GetAttribute("preload"));
            info.eAssetType = type;
            if (element.HasAttribute("EnvirUse"))
            {
                info.ParseEnvir(element.GetAttribute("EnvirUse"));
            }
            else
            {
                info.ParseEnvir("");
            }
            return(info);
        }
Exemple #2
0
        //----------------------------------------------------------------------------
        public sAssetInfo InsertResourseList(ref XmlElement element, EAssetType type = EAssetType.eGameObject)
        {
            sAssetInfo info = ParseResourseList(ref element, type);

            AddElement(ref m_dicResourseList, info.strID, info);
            return(info);
        }
        //----------------------------------------------------------------------------
        public bool StartLoad <T, U>(string strAssetID, Callback <T, U> result)
        {
            if (m_state != FileSystemState.File_OK)
            {
                Debug.LogError("StartLoad m_state " + m_state.ToString() + " " + strAssetID + "! FileSystemState.File_OK");
                return(false);
            }
            if (result == null)
            {
                Debug.LogError(string.Format("{0} is not hava callback!", strAssetID));
                return(false);
            }

            sAssetInfo info = sAssetInfo.zero;

            m_ResourceList.GetAssetBundleInfo(strAssetID, ref info);
            if (string.IsNullOrEmpty(info.strFile))
            {
                Debug.LogError(strAssetID + "  Is not exist in anywhere");
                return(false);
            }

            UnityEngine.Object obj = assetsManager.GetAssetObjByID(strAssetID);
            if (obj != null)
            {
                Callback <string, object> callback = result as Callback <string, object>;
                callback(strAssetID, obj);
                return(true);
            }
            AssetBundle bundle = null;

            if (m_assetBundleDict.TryGetValue(info.strFile, out bundle))
            {
                Callback <string, UnityEngine.Object> callback = result as Callback <string, UnityEngine.Object>;
                string loadAssetName         = string.IsNullOrEmpty(info.assetName) ? info.strName : info.assetName;
                UnityEngine.Object[] objlist = bundle.LoadAllAssets();
                var count = objlist.Length;
                for (int i = 0; i < objlist.Length; i++)
                {
                    ProcessAsset(strAssetID, objlist[i], callback, info.eAssetType, count, i);
                    ProcessStreamedAsset(info, objlist[i], bundle);
                }
            }
            else
            {
                sNeedLoadData needLoad;
                needLoad.strAssetID = strAssetID;
                needLoad.callback   = result as Callback <string, UnityEngine.Object>;
                m_queueNeedLoad.Enqueue(needLoad);
                m_bHaveNeedLoad = true;
            }
            return(true);
        }
Exemple #4
0
        //----------------------------------------------------------------------------
        public bool IsPreLoadView()
        {
            ResourceListData data = FileSystem.Instance().GetResData();

            if (data == null)
            {
                return(false);
            }
            sAssetInfo info = sAssetInfo.zero;

            data.GetAssetBundleInfo(strAssetID, ref info);
            return(info.bPreLoad);
        }
Exemple #5
0
        //----------------------------------------------------------------------------
        private void AddUseAtlas()
        {
            m_bHasAddAtlas = true;
            ResourceListData data = FileSystem.Instance().GetResData();
            sAssetInfo       info = sAssetInfo.zero;

            data.GetAssetBundleInfo(strAssetID, ref info);
            if (info.childListAssetID != null && info.childListAssetID.Count > 0)
            {
                int nTotalCount = info.childListAssetID.Count;
                for (int i = 0; i < nTotalCount; i++)
                {
                    m_uiSystem.AddUseAtlas(info.childListAssetID[i]);
                }
            }
        }
Exemple #6
0
        //----------------------------------------------------------------------------
        public virtual void StageLoadViewer()
        {
            m_uiSystem.AddPreLoadAsset(strAssetID);
            ResourceListData data = FileSystem.Instance().GetResData();
            sAssetInfo       info = sAssetInfo.zero;

            data.GetAssetBundleInfo(strAssetID, ref info);
            if (info.childListAssetID != null && info.childListAssetID.Count > 0)
            {
                int nTotalCount = info.childListAssetID.Count;
                for (int i = 0; i < nTotalCount; i++)
                {
                    m_uiSystem.AddPreLoadAsset(info.childListAssetID[i]);
                    m_uiSystem.AddUseAtlas(info.childListAssetID[i]);
                }
            }
            m_bHasAddAtlas = true;
        }
 //----------------------------------------------------------------------------
 public void ProcessStreamedAsset(sAssetInfo info, UnityEngine.Object objAsset, AssetBundle bundle)
 {
     if (string.IsNullOrEmpty(info.strFile) || objAsset == null || bundle == null)
     {
         return;
     }
     if (info.eAssetType == EAssetType.eAudio)
     {
         AudioClip clip = objAsset as AudioClip;
         if (clip.loadType == AudioClipLoadType.Streaming)
         {
             if (!m_audioAssetList.Contains(info.strFile))
             {
                 m_audioAssetList.Add(info.strFile);
             }
             assetsManager.AddAssetBundleList(info.strID, bundle);
         }
     }
 }
Exemple #8
0
 //----------------------------------------------------------------------------
 public void GetAssetInfo(string strID, ref sAssetInfo info)
 {
     m_data.GetAssetBundleInfo(strID, ref info);
 }
Exemple #9
0
 //----------------------------------------------------------------------------
 public void GetAssetBundleInfo(string strID, ref sAssetInfo info)
 {
     m_dicResourseList.TryGetValue(strID, out info);
 }
Exemple #10
0
        //----------------------------------------------------------------------------
        private bool InitResourseListFile(string xmlData)
        {
            string      XmlData = xmlData;
            XmlDocument xmlDoc  = new XmlDocument();

            xmlDoc.LoadXml(XmlData);
            XmlNode node = xmlDoc.SelectSingleNode("Resourselist");

            if (node != null)
            {
                XmlNodeList nodeList   = node.SelectSingleNode("deps").ChildNodes;
                int         nNodeCount = nodeList.Count;
                for (int i = 0; i < nNodeCount; ++i)
                {
                    XmlElement element = nodeList[i] as XmlElement;
                    sAssetInfo info    = InsertResourseList(ref element);
                    info.bAlwaysCache             = true;
                    m_dicResourseList[info.strID] = info;
                    m_gameInitPreLoadRes.Add(element.GetAttribute("id"));
                }

                nodeList   = node.SelectSingleNode("uitexture").ChildNodes;
                nNodeCount = nodeList.Count;
                for (int i = 0; i < nNodeCount; i++)
                {
                    XmlElement element = nodeList[i] as XmlElement;
                    InsertResourseList(ref element, EAssetType.eTexture);
                }

                nodeList   = node.SelectSingleNode("ui").ChildNodes;
                nNodeCount = nodeList.Count;
                for (int i = 0; i < nNodeCount; i++)
                {
                    XmlElement element = null;
                    if (nodeList[i].Name.Equals("Atlas"))
                    {
                        XmlNodeList AtlasList   = nodeList[i].ChildNodes;
                        int         nAtlasCount = AtlasList.Count;
                        for (int j = 0; j < nAtlasCount; j++)
                        {
                            element = AtlasList[j] as XmlElement;
                            InsertResourseList(ref element, EAssetType.eAtlas);
                        }
                    }
                    else
                    {
                        element = nodeList[i] as XmlElement;
                        sAssetInfo info       = InsertResourseList(ref element);
                        string     strFile    = info.strFile;
                        int        indexBegin = strFile.LastIndexOf("/") + 1;
                        int        indexEnd   = strFile.LastIndexOf(".");
                        int        Length     = indexEnd - indexBegin;
                        if (Length > 0)
                        {
                            string id = strFile.Substring(indexBegin, indexEnd - indexBegin);
                            if (m_dictResourseList_1 != null && m_dictResourseList_1.ContainsKey(id))
                            {
                                List <string> list   = m_dictResourseList_1[id];
                                int           nCount = list.Count;
                                for (int j = 0; j < nCount; j++)
                                {
                                    if (m_dicResourseList.ContainsKey(info.strID))
                                    {
                                        m_dicResourseList[info.strID].childListAssetID.Add(list[j]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(true);
        }
Exemple #11
0
        //----------------------------------------------------------------------------
        private void StartLoad(sNeedLoadData needLoad)
        {
            string strAssetID = needLoad.strAssetID;

            UnityEngine.Object obj = assetsManager.GetAssetObjByID(strAssetID);
            if (obj != null)
            {
                Callback <string, UnityEngine.Object> callback = needLoad.callback as Callback <string, UnityEngine.Object>;
                callback(strAssetID, obj);
                return;
            }

            sAssetInfo info = sAssetInfo.zero;

            m_ResourceList.GetAssetBundleInfo(strAssetID, ref info);
            string strBaseDir = GetResDirByPath(info.strFile);
            string path       = info.strFile;

            if (m_bundleDependenciseDict.ContainsKey(path))
            {
                List <string> strDependecise = m_bundleDependenciseDict[path];
                for (int i = 0; i < strDependecise.Count; i++)
                {
                    if (!m_assetBundleDict.ContainsKey(strDependecise[i]))
                    {
                        AssetBundle tempBundle = AssetBundle.LoadFromFile(GetResPathByName(strDependecise[i]));
                        if (tempBundle != null)
                        {
                            m_assetBundleDict.Add(strDependecise[i], tempBundle);
                        }
                        else
                        {
                            Debug.LogErrorFormat("资源加载失败:{0}", strDependecise[i]);
                        }
                    }
                }
                path = strBaseDir + path;
                AssetBundle bundle = null;
                if (!m_assetBundleDict.ContainsKey(info.strFile))
                {
                    bundle = AssetBundle.LoadFromFile(path);
                    if (bundle != null)
                    {
                        m_assetBundleDict.Add(info.strFile, bundle);
                    }
                    else
                    {
                        Debug.LogErrorFormat("资源加载失败:{0}", path);
                    }
                }
                else
                {
                    bundle = m_assetBundleDict[info.strFile];
                }
                string loadAssetName             = string.IsNullOrEmpty(info.assetName) ? info.strName : info.assetName;
                UnityEngine.Object[] tempObjList = bundle.LoadAllAssets();
                var count = tempObjList.Length;
                for (int i = 0; i < tempObjList.Length; i++)
                {
                    ProcessAsset(strAssetID, tempObjList[i], needLoad.callback, info.eAssetType, count, i);
                    ProcessStreamedAsset(info, tempObjList[i], bundle);
                }
                return;
            }

            needLoad.callback?.Invoke(strAssetID, null);
            Debug.LogError("配置了不存在的资源:" + path);
            return;
        }