Exemple #1
0
        public widgets_manager(running_machine machine)
        {
            m_hilight_bitmap       = new bitmap_ptr(256, 1);
            m_hilight_texture      = null; //, m_hilight_texture(nullptr, machine.render())
            m_hilight_main_bitmap  = new bitmap_ptr(1, 128);
            m_hilight_main_texture = null; //, m_hilight_main_texture(nullptr, machine.render())
            m_arrow_texture        = null; //, m_arrow_texture(nullptr, machine.render())


            render_manager render = machine.render();

            // create a texture for hilighting items
            for (UInt32 x = 0; x < 256; ++x)
            {
                UInt32 alpha = ((x < 25) ? (0xff * x / 25) : (x > (256 - 25)) ? (0xff * (255 - x) / 25) : 0xff);
                //m_hilight_bitmap->pix32(0, x) = rgb_t(alpha, 0xff, 0xff, 0xff);
                RawBuffer m_hilight_bitmapBuf;
                UInt32    m_hilight_bitmapOffset = m_hilight_bitmap.pix32(out m_hilight_bitmapBuf, 0, (int)x);
                m_hilight_bitmapBuf.set_uint32((int)m_hilight_bitmapOffset, new rgb_t((byte)alpha, 0xff, 0xff, 0xff));
            }

            m_hilight_texture = render.texture_alloc();  //m_hilight_texture.reset(render.texture_alloc());
            m_hilight_texture.set_bitmap(m_hilight_bitmap, m_hilight_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for hilighting items in main menu
            for (UInt32 y = 0; y < 128; ++y)
            {
                UInt32 r1 = 0;
                UInt32 g1 = 169;
                UInt32 b1 = 255; // any start color
                UInt32 r2 = 0;
                UInt32 g2 = 39;
                UInt32 b2 = 130; // any stop color
                UInt32 r  = r1 + (y * (r2 - r1) / 128);
                UInt32 g  = g1 + (y * (g2 - g1) / 128);
                UInt32 b  = b1 + (y * (b2 - b1) / 128);
                //m_hilight_main_bitmap->pix32(y, 0) = rgb_t(r, g, b);
                RawBuffer m_hilight_main_bitmapBuf;
                UInt32    m_hilight_main_bitmapOffset = m_hilight_main_bitmap.pix32(out m_hilight_main_bitmapBuf, (int)y, 0);
                m_hilight_main_bitmapBuf.set_uint32((int)m_hilight_main_bitmapOffset, new rgb_t((byte)r, (byte)g, (byte)b));
            }

            m_hilight_main_texture = render.texture_alloc();  //m_hilight_main_texture.reset(render.texture_alloc());
            m_hilight_main_texture.set_bitmap(m_hilight_main_bitmap, m_hilight_main_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for arrow icons
            m_arrow_texture = render.texture_alloc(render_triangle);  //m_arrow_texture.reset(render.texture_alloc(render_triangle));
        }
Exemple #2
0
        public widgets_manager(running_machine machine)
        {
            m_hilight_bitmap       = new bitmap_ptr(256, 1);
            m_hilight_texture      = null; //, m_hilight_texture(nullptr, machine.render())
            m_hilight_main_bitmap  = new bitmap_ptr(1, 128);
            m_hilight_main_texture = null; //, m_hilight_main_texture(nullptr, machine.render())
            m_arrow_texture        = null; //, m_arrow_texture(nullptr, machine.render())


            render_manager render = machine.render();

            // create a texture for hilighting items
            for (unsigned x = 0; x < 256; ++x)
            {
                unsigned alpha = ((x < 25) ? (0xff * x / 25) : (x > (256 - 25)) ? (0xff * (255 - x) / 25) : 0xff);
                m_hilight_bitmap.pix(0, (int32_t)x)[0] = new rgb_t((uint8_t)alpha, 0xff, 0xff, 0xff);  //m_hilight_bitmap->pix(0, x) = rgb_t(alpha, 0xff, 0xff, 0xff);
            }

            m_hilight_texture = render.texture_alloc();  //m_hilight_texture.reset(render.texture_alloc());
            m_hilight_texture.set_bitmap(m_hilight_bitmap, m_hilight_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for hilighting items in main menu
            for (unsigned y = 0; y < 128; ++y)
            {
                unsigned r1 = 0;
                unsigned g1 = 169;
                unsigned b1 = 255; // any start color
                unsigned r2 = 0;
                unsigned g2 = 39;
                unsigned b2 = 130; // any stop color
                unsigned r  = r1 + (y * (r2 - r1) / 128);
                unsigned g  = g1 + (y * (g2 - g1) / 128);
                unsigned b  = b1 + (y * (b2 - b1) / 128);
                m_hilight_main_bitmap.pix((int32_t)y, 0)[0] = new rgb_t((uint8_t)r, (uint8_t)g, (uint8_t)b);  //m_hilight_main_bitmap->pix(y, 0) = rgb_t(r, g, b);
            }

            m_hilight_main_texture = render.texture_alloc();  //m_hilight_main_texture.reset(render.texture_alloc());
            m_hilight_main_texture.set_bitmap(m_hilight_main_bitmap, m_hilight_main_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for arrow icons
            m_arrow_texture = render.texture_alloc(render_triangle);  //m_arrow_texture.reset(render.texture_alloc(render_triangle));
        }
Exemple #3
0
        public override void init(running_machine machine)
        {
            // call our parent
            base.init(machine);

            set_verbose(true);

            string stemp;
            osd_options_WinForms options = (osd_options_WinForms)machine.options();

            // determine if we are benchmarking, and adjust options appropriately
            int bench = options.bench();
            if (bench > 0)
            {
                options.set_value(emu_options.OPTION_THROTTLE, 0, OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_SOUND, "none", OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_VIDEO, "none", OPTION_PRIORITY_MAXIMUM);
                options.set_value(emu_options.OPTION_SECONDS_TO_RUN, bench, OPTION_PRIORITY_MAXIMUM);
            }

            // determine if we are profiling, and adjust options appropriately
            int profile = options.profile();
            if (profile > 0)
            {
                options.set_value(emu_options.OPTION_THROTTLE, 0, OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_NUMPROCESSORS, 1, OPTION_PRIORITY_MAXIMUM);
            }

#if false
            // thread priority
            if ((machine.debug_flags_get() & running_machine.DEBUG_FLAG_OSD_ENABLED) == 0)
                SetThreadPriority(GetCurrentThread(), options.priority());
#endif

            // get number of processors
            stemp = options.numprocessors();

#if false
            osd_num_processors = 0;

            if (stemp != "auto")
            {
                osd_num_processors = Convert.ToInt32(stemp);
                if (osd_num_processors < 1)
                {
                    osdcore_global.m_osdcore.osd_printf_warning("Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
                    osd_num_processors = 0;
                }
            }
#endif

            // initialize the subsystems
            init_subsystems();

#if false
            // notify listeners of screen configuration
            string tempstring;
            for (win_window_info info = win_window_list; info != null; info = info.m_next)
            {
                string tmp = utf8_from_tstring(info.m_monitor.info.szDevice);
                string tempstring = string.Format("Orientation({0})", tmp);
                output_set_value(tempstring, info.m_targetorient);
                //osd_free(tmp);
            }
#endif


            // hook up the debugger log
            if (options.oslog())
                machine.add_logerror_callback(osdcore_interface.osd_printf_debug);


#if false
            // crank up the multimedia timer resolution to its max
            // this gives the system much finer timeslices
            timeresult = timeGetDevCaps(&timecaps, sizeof(timecaps));
            if (timeresult == TIMERR_NOERROR)
                timeBeginPeriod(timecaps.wPeriodMin);
#endif

#if false
            // if a watchdog thread is requested, create one
            int watchdog = options.watchdog();
            if (watchdog != 0)
            {
                watchdog_reset_event = CreateEvent(NULL, FALSE, FALSE, NULL);
                emucore_global.assert_always(watchdog_reset_event != null, "Failed to create watchdog reset event");
                watchdog_exit_event = CreateEvent(NULL, TRUE, FALSE, NULL);
                emucore_global.assert_always(watchdog_exit_event != null, "Failed to create watchdog exit event");
                watchdog_thread = CreateThread(NULL, 0, watchdog_thread_entry, (LPVOID)(FPTR)watchdog, 0, NULL);
                emucore_global.assert_always(watchdog_thread != null, "Failed to create watchdog thread");
            }
#endif

#if false
            // create and start the profiler
            if (profile > 0)
            {
                profiler = new sampling_profiler(1000, profile - 1));
                profiler.start();
            }
#endif

#if false
            // initialize sockets
            win_init_sockets();
#endif

#if false
            // note the existence of a machine
            g_current_machine = &machine; 
#endif


            /////////////////////////////////////////////
            // custom code below

            validity_checker valid = new validity_checker(machine.options());
            valid.set_validate_all(true);
            string sysname = machine.options().system_name();
            bool result = valid.check_all_matching(string.IsNullOrEmpty(sysname) ? "*" : sysname);
            if (!result)
                throw new emu_fatalerror(main_global.EMU_ERR_FAILED_VALIDITY, "Validity check failed ({0} errors, {1} warnings in total)\n", valid.errors(), valid.warnings());
            valid.Dispose();

            /**
             *  Save away the machine, we'll need it in osd_customize_input_type_list
             **/
            //g_state.machine = machine;
    
            /**
             * Create the render_target that tells MAME the rendering parameters it
             * will use.
             **/
            m_target = machine.render().target_alloc();


            /**
             * Have this target hold every view since we only support one target
             **/
            m_target.set_view(m_target.configured_view("auto", 0, 1));

            /**
             * Set render target bounds to 10000 x 10000 and allow the callback to
             * scale that to whatever they want.
             **/
            //m_target.set_bounds(640, 480, 1.0f);
            m_target.set_bounds(400, 400, 1.0f);


            screenbufferptr = new RawBufferPointer(screenbuffer);


            {
                keyboard_state = new intref[(int)input_item_id.ITEM_ID_ABSOLUTE_MAXIMUM];
                for (int i = 0; i < (int)input_item_id.ITEM_ID_ABSOLUTE_MAXIMUM; i++)
                    keyboard_state[i] = new intref();

                input_device keyboard_device;
                keyboard_device = machine.input().device_class(input_device_class.DEVICE_CLASS_KEYBOARD).add_device("Keyboard", "Keyboard0");
                if (keyboard_device == null)
                    throw new emu_fatalerror("osd_interface.init() - FAILED - add_device() failed\n");

                foreach (var entry in mameForm.Form1.keymap)
                {
                    string defname = entry.Key.ToString();  //string.Format("Scan{0}", count++);
                    input_item_id itemid = entry.Value;
                    keyboard_device.add_item(defname, itemid, keyboard_get_state, keyboard_state[(int)itemid]);
                }
            }


            {
                mouse_axis_state = new intref[2];
                for (int i = 0; i < 2; i++)
                    mouse_axis_state[i] = new intref();

                input_device mouse_device;
                mouse_device = machine.input().device_class(input_device_class.DEVICE_CLASS_MOUSE).add_device("Mouse", "Mouse0");
                if (mouse_device == null)
                    throw new emu_fatalerror("osd_interface.init() - FAILED - add_device() failed\n");

                string defname;
                defname = string.Format("X {0}", mouse_device.name());
                mouse_device.add_item(defname, input_item_id.ITEM_ID_XAXIS, mouse_axis_get_state, mouse_axis_state[0]);
                defname = string.Format("Y {0}", mouse_device.name());
                mouse_device.add_item(defname, input_item_id.ITEM_ID_YAXIS, mouse_axis_get_state, mouse_axis_state[1]);


                mouse_button_state = new intref[5];
                for (int i = 0; i < 5; i++)
                    mouse_button_state[i] = new intref();

                defname = string.Format("B1");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON1, mouse_button_get_state, mouse_button_state[0]);
                defname = string.Format("B2");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON2, mouse_button_get_state, mouse_button_state[1]);
                defname = string.Format("B3");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON3, mouse_button_get_state, mouse_button_state[2]);
                defname = string.Format("B4");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON4, mouse_button_get_state, mouse_button_state[3]);
                defname = string.Format("B5");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON5, mouse_button_get_state, mouse_button_state[4]);
            }


            //System.Windows.Forms.Application.Run(new mameForm.Form1());
            //System.Windows.Forms.Form mainForm = new mameForm.Form1();
            //mainForm.FormClosed += (_sender, _args) => { System.Windows.Forms.Application.ExitThread(); };
            //mainForm.Show();

            //Console.WriteLine("After Show()");
        }