void Start() { Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); pos_x = transform.position.x; pos_y = transform.position.y; pos_z = transform.position.z; }
//for initialization void Start() { targetpos_object = GameObject.Find("target"); targetpos_script = targetpos_object.GetComponent <TargetPos>(); targetpos2_object = GameObject.Find("target2"); targetpos2_script = targetpos2_object.GetComponent <TargetPos2>(); root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); Goal_object = GameObject.Find("goal"); Goal_script = Goal_object.GetComponent <Goal>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); x = 10; }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); pos_x = transform.position.x; pos_y = transform.position.y; pos_z = transform.position.z; Vector3 pos = transform.position; pos.x = slider.sld_x1; pos.z = slider.sld_y1; transform.position = pos; }
void Start() { targetpos_object = GameObject.Find("target"); targetpos_script = targetpos_object.GetComponent <TargetPos>(); targetpos2_object = GameObject.Find("target2"); targetpos2_script = targetpos2_object.GetComponent <TargetPos2>(); targetpos3_object = GameObject.Find("target3"); targetpos3_script = targetpos3_object.GetComponent <TargetPos3>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); hanoi(3, 'A', 'B', 'C'); }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); Vector3 pos = transform.position; pos.x = slider.sld_x1; pos.z = slider.sld_y1; transform.position = pos; }