Exemple #1
0
    private void Interact(InputAction.CallbackContext c)
    {
        Tooltip.Message = "";
        if (transitionOnOff)
        {
            if (locked)
            {
                CheckKey();
            }

            if (player != null && !locked)  //Make sure it's not null, check if door is locked
            {
                if (player.myRoom == room1) //Check the room states then update as necessary
                {
                    CameraCrossfade(player.gameObject, entrancePointRoom, player, room2);
                    room2.SnowParticleSwitch(room2.roomName); // turn on or off the snow effect in the room // still testing
                    room1.SnowParticleSwitch(room1.roomName); // turn on or off the snow effect in the room // still testing
                    if (manager != null)
                    {
                        manager.Play("Door Open", true);
                    }

                    Debug.Log("outside if");
                    if (floorChanger)
                    {
                        Debug.Log("inside if");
                        player.playerFloor = destString;
                    }
                }
                else// player.myRoom == room2
                {
                    CameraCrossfade(player.gameObject, entrancePointRoom, player, room1);
                    room2.SnowParticleSwitch(room2.roomName); // turn on or off the snow effect in the room
                    room1.SnowParticleSwitch(room1.roomName); // turn on or off the snow effect in the room
                    if (manager != null)
                    {
                        manager.Play("Door Open", true);
                    }

                    Debug.Log("outside if");
                    if (floorChanger)
                    {
                        Debug.Log("inside if");
                        player.playerFloor = destString;
                    }
                }
            }
        }
    }