//                     ---Constructor---
        public longPiiig(Point point, string path, Rectangle[] playerBounds, IHand hand, string name, rockSteadyGame form, int length)
        {
            this.form          = form;
            this.name          = name;
            this.piiigElements = new List <piiig>();
            if (length == 0)
            {
                return;
            }
            if (length == 1)
            {
                piiigElements.Add(new piiig(new Point(point.X, point.Y), path, playerBounds, hand, name, form));
                return;
            }

            for (int i = 0; i < length; ++i)
            {
                if (0 == i)
                {
                    piiigElements.Add(new piiig(new Point(point.X, point.Y), "favicon (4).ico", playerBounds, hand, "", form));
                }
                else if ((length - 1) == i)
                {
                    piiigElements.Add(new piiig(new Point(point.X, point.Y), "myFaviconX.png", playerBounds, hand, "", form));
                }
                else
                {
                    piiigElements.Add(new piiig(new Point(point.X, point.Y), "favicon (1).ico", playerBounds, hand, "", form));
                }
            }
        }
Exemple #2
0
 //                     ---Constructor---
 /// <summary>
 /// Constructs a Piiig
 /// </summary>
 /// <param name="point">Starting Point</param>
 /// <param name="path">path to file</param>
 /// <param name="playerBounds">Bounds of the play area</param>
 /// <param name="hand">the hand object</param>
 /// <param name="name"></param>
 /// <param name="form"></param>
 public piiig(Point point, string path, Rectangle[] playerBounds, IHand hand, string name, rockSteadyGame form)
 {
     this.posPoint      = point;
     this.elementImage  = Image.FromFile(path);
     this.playerBorders = playerBounds;
     this.hand          = hand;
     this.speed         = 5;
     this.name          = name;
     this.form          = form;
 }
Exemple #3
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        static public IPiiig MakePiiig(int longCount, Point point, string path, Rectangle[] playerBounds, IHand hand, rockSteadyGame form, params string[] names)
        {
            IPiiig        piiigAdd;
            List <string> newNames = names.ToList();


            if (longCount > 0)
            {
                piiigAdd = new longPiiig(point, path, playerBounds, hand, newNames[0], form, 10);
            }
            else
            {
                piiigAdd = new piiig(point, path, playerBounds, hand, newNames[0], form);
            }

            if (names.Length == 0)
            {
                return(null);
            }
            if (names.Length == 1)
            {
                return(piiigAdd);
            }


            newNames.RemoveAt(0);

            return(new PiiigHerd(piiigAdd, MakePiiig(--longCount, point, path, playerBounds, hand, form, newNames.ToArray())));
        }