public void checkRare() { if (randomCard.rare) { rareCard.enableRare(); if (mode == 0) { rareCard.transform.localPosition = new Vector3(0, 0, rareOffset); } ripple.enableObject(randomCard.rareIndex); if (mode == 1) { Vector3 oldTransform = ripple.transform.localScale; ripple.transform.localScale = new Vector3(-oldTransform.x, oldTransform.y, -oldTransform.z); Quaternion rotation = Quaternion.identity; rotation.eulerAngles = new Vector3(-90f, 0, 0); ripple.transform.localRotation = rotation; } randomCard.disableObject(); } else { ripple.disableObject(); } }
// Use this for initialization void Start() { waitTime = 1.0f / fps; rotateDegreePerSecond = 1000f; originalRotationValue = transform.rotation; cw = true; alphaSpeed = 0.03f; isReady = false; manager = GameObject.Find("_Manager").GetComponent <CameraScript>(); rareCard = GetComponentInChildren <RareCard>(); randomCard = GetComponentInChildren <RandomCard>(); rareCard.disableRare(); ripple = GetComponentInChildren <rippleSharp>(); ripple.disableObject(); Gameback = GetComponentInChildren <BackCard>(); cheat = false; }
// Use this for initialization void Start() { waitTime = 1.0f / fps; rotateDegreePerSecond = 1000f; originalRotationValue = transform.rotation; cw = true; alphaSpeed = 0.03f; isReady = false; manager = GameObject.Find("_Manager").GetComponent<CameraScript>(); rareCard = GetComponentInChildren<RareCard>(); randomCard = GetComponentInChildren<RandomCard>(); rareCard.disableRare(); ripple = GetComponentInChildren<rippleSharp>(); ripple.disableObject(); Gameback = GetComponentInChildren<BackCard>(); cheat = false; }