void Awake() { hand = GameObject.Find("Sphere").GetComponent <Transform>(); Righthand = GameObject.Find("Sphere").GetComponent <righthand>(); workarea = GameObject.Find("Work Area").GetComponent <Transform>(); modemanager = GameObject.Find("Mode Manager").GetComponent <ModeManager>(); original = this.renderer.material.color; }
void Awake() { Righthand = GameObject.Find("Sphere").GetComponent <righthand>(); }