/// <summary> /// 解散队伍 /// </summary> public void C2S_TeamDissolve() { pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 6; msg.uid = GameCenter.curMainPlayer.id; NetMsgMng.SendMsg(msg); }
/// <summary> /// 退出队伍 2006,退出队伍 /// </summary> public void C2S_TeamOut() { Debug.Log("C2S_TeamOut"); pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 3; NetMsgMng.SendMsg(msg); }
/// <summary> /// 转让队长 /// </summary> public void C2S_TeamTransLeader(int _pid) { Debug.Log("C2S_TeamTransLeader:" + _pid); pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 4; msg.uid = _pid; NetMsgMng.SendMsg(msg); }
/// <summary> /// 强制踢人 /// </summary> public void C2S_TeamForceOut(int _pid) { Debug.Log("C2S_TeamForceOut _pid = " + _pid); pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 5; msg.uid = _pid; NetMsgMng.SendMsg(msg); }
/// <summary> /// 一键组队 /// </summary> public void C2S_TeamInvite(List <int> _pids) { for (int i = 0, max = _pids.Count; i < max; i++) { pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 1; msg.uid = _pids[i]; NetMsgMng.SendMsg(msg); } GameCenter.messageMng.AddClientMsg(97); }
//2001,快速组队 //3,退出队伍 //2002,改变队伍目标 int 目标 //1,邀请组队 int 目标id /// <summary> /// 邀请组队 1,邀请组队 int 目标id /// </summary> public void C2S_TeamInvite(int _pid) { Debug.Log("C2S_TeamInvite + " + _pid); if (!TeamIsFull) { pt_req_team_d427 msg = new pt_req_team_d427(); msg.state = 1; msg.uid = _pid; NetMsgMng.SendMsg(msg); GameCenter.messageMng.AddClientMsg(97); } else { GameCenter.messageMng.AddClientMsg(84); } }