Exemple #1
0
    /// <summary>
    /// 解散队伍
    /// </summary>
    public void C2S_TeamDissolve()
    {
        pt_req_team_d427 msg = new pt_req_team_d427();

        msg.state = 6;
        msg.uid   = GameCenter.curMainPlayer.id;
        NetMsgMng.SendMsg(msg);
    }
Exemple #2
0
    /// <summary>
    /// 退出队伍 2006,退出队伍
    /// </summary>
    public void C2S_TeamOut()
    {
        Debug.Log("C2S_TeamOut");
        pt_req_team_d427 msg = new pt_req_team_d427();

        msg.state = 3;
        NetMsgMng.SendMsg(msg);
    }
Exemple #3
0
    /// <summary>
    /// 转让队长
    /// </summary>
    public void C2S_TeamTransLeader(int _pid)
    {
        Debug.Log("C2S_TeamTransLeader:" + _pid);
        pt_req_team_d427 msg = new pt_req_team_d427();

        msg.state = 4;
        msg.uid   = _pid;
        NetMsgMng.SendMsg(msg);
    }
Exemple #4
0
    /// <summary>
    /// 强制踢人
    /// </summary>
    public void C2S_TeamForceOut(int _pid)
    {
        Debug.Log("C2S_TeamForceOut _pid = " + _pid);
        pt_req_team_d427 msg = new pt_req_team_d427();

        msg.state = 5;
        msg.uid   = _pid;
        NetMsgMng.SendMsg(msg);
    }
Exemple #5
0
 /// <summary>
 /// 一键组队
 /// </summary>
 public void C2S_TeamInvite(List <int> _pids)
 {
     for (int i = 0, max = _pids.Count; i < max; i++)
     {
         pt_req_team_d427 msg = new pt_req_team_d427();
         msg.state = 1;
         msg.uid   = _pids[i];
         NetMsgMng.SendMsg(msg);
     }
     GameCenter.messageMng.AddClientMsg(97);
 }
Exemple #6
0
    //2001,快速组队
    //3,退出队伍
    //2002,改变队伍目标 int 目标
    //1,邀请组队 int 目标id


    /// <summary>
    /// 邀请组队  1,邀请组队 int 目标id
    /// </summary>
    public void C2S_TeamInvite(int _pid)
    {
        Debug.Log("C2S_TeamInvite + " + _pid);
        if (!TeamIsFull)
        {
            pt_req_team_d427 msg = new pt_req_team_d427();
            msg.state = 1;
            msg.uid   = _pid;
            NetMsgMng.SendMsg(msg);
            GameCenter.messageMng.AddClientMsg(97);
        }
        else
        {
            GameCenter.messageMng.AddClientMsg(84);
        }
    }