private void writeGeTexture(int texture, int value) { if (ExternalGE.Active) { ExternalGE.setMatrix(sceGe_user.PSP_GE_MATRIX_TEXGEN, texture, Float.intBitsToFloat(value << 8)); } }
private void writeGeProjection(int projection, int value) { if (ExternalGE.Active) { ExternalGE.setMatrix(sceGe_user.PSP_GE_MATRIX_PROJECTION, projection, Float.intBitsToFloat(value << 8)); } }
private void writeGeWorld(int world, int value) { if (ExternalGE.Active) { ExternalGE.setMatrix(sceGe_user.PSP_GE_MATRIX_WORLD, world, Float.intBitsToFloat(value << 8)); } }
private void writeGeView(int view, int value) { if (ExternalGE.Active) { ExternalGE.setMatrix(sceGe_user.PSP_GE_MATRIX_VIEW, view, Float.intBitsToFloat(value << 8)); } }
private void writeGeBone(int bone, int value) { if (ExternalGE.Active) { ExternalGE.setMatrix(sceGe_user.PSP_GE_MATRIX_BONE0 + (bone / 12), bone % 12, Float.intBitsToFloat(value << 8)); } }