void Start() { Time.timeScale = 1; collector = FindObjectOfType <protonCollector>(); enemy = FindObjectOfType <TheEnemy>(); }
//float timer2 = 0; void Start() { collector = FindObjectOfType <protonCollector>(); }
// Use this for initialization void Start() { player = centerP.centerPoint.transform; protons = FindObjectOfType <protonCollector>(); }