private void OnCollisionEnter2D(Collision2D collision) { project2New otherscript = GetComponent <project2New>(); if (collision.gameObject.tag == "Fish") { if (PlayerPrefs.HasKey("SFXvolume")) { GetComponent <AudioSource>().volume = PlayerPrefs.GetFloat("SFXvolume"); } Lives -= 1; Destroy(collision.gameObject); GetComponent <AudioSource>().Play(); } }
private void OnCollisionEnter2D(Collision2D collision) { project2New mainscript = GameObject.Find("penguin").GetComponent <project2New>(); if (collision.gameObject.tag == "Fish") { Score += 1; PlayerPrefs.SetInt("score", Score); Destroy(collision.gameObject); if (PlayerPrefs.HasKey("SFXvolume")) { GetComponent <AudioSource>().volume = PlayerPrefs.GetFloat("SFXvolume"); } GetComponent <AudioSource>().Play(); } }