public void Reset() { _prize = (prizes)Random.Range(0,(int)prizes.MAX); if (_prize == prizes.ENEMY) { _prize = (prizes)Random.Range(0,(int)prizes.MAX); } }
base.Tests( modeData, items, prizes, sequenceBreaks, accessibleNodes, id, towerCrystalsKnown, expected);
base.AccessibilityTests( modeData, items, prizes, sequenceBreaks, smallKeys, bigKeys, accessibleNodes, type, expected);