/// <summary> /// 各生成座標指定 /// </summary> private void Start() { StartCoroutine("Fire"); m_gPos = transform.position; m_gPos2 = new Vector3(m_gPos.x + 4.5f, m_gPos.y, m_gPos.z); m_gPos3 = new Vector3(m_gPos.x - 4.5f, m_gPos.y, m_gPos.z); }
public void Start() { //サイズの取得 if (GetComponent <BoxCollider2D> ()) { size = GetComponent <BoxCollider2D>().bounds.size; } else if (GetComponent <CircleCollider2D> ()) { size = GetComponent <CircleCollider2D>().bounds.size; } else if (GetComponent <SpriteRenderer>()) { size = GetComponent <SpriteRenderer> ().bounds.size; } }