Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.timeScale != 0f)
        {
            secondsScore  += Time.deltaTime;
            secondsPassed  = (int)secondsScore;
            scoreText.text = "" + gameScore;
            PopText();
        }

        if (Input.GetKeyDown(KeyCode.P))  //Power up activation
        {
            powerups.nukePowerUp(null);
        }
    }
Exemple #2
0
 public void onClick()
 {
     this.gameObject.tag = "Animation";
     if (this.type == 1)
     {
         powerups.nukePowerUp(this.gameObject);
     }
     else if (this.type == 2)
     {
         powerups.slowDownTime(this.gameObject);
     }
     else if (this.type == 3)
     {
         powerups.shieldPowerUp(this.gameObject);
     }
 }