public static int Manhattan((int X, int Y, int Z) position) => Manhattan(position.X, position.Y, position.Z);
 worldObject.Position = new Position(position.X, position.Y, position.Z);
 position: new Vector2(position.X, position.Y + topOffset + checkboxOffset),
 get => new Point(position.X, position.Y); set => position = new Point(value.X, value.Y);
Exemple #5
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 positions.TryAdd(position_pool.AllocPosition(position.X, position.Y), 0);
Exemple #6
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 BodyHandle   = simulation.Bodies.Add(BodyDescription.CreateKinematic(new RigidPose(new Vector3(position.X, height, position.Y), Quaternion.CreateFromAxisAngle(Vector3.UnitY, angle)), new CollidableDescription(shape, 0.5f), new BodyActivityDescription(-1)));
Exemple #7
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 Direction.East when position.Y < colonyWidth - 1 => new Position(position.X, position.Y + 1),
Exemple #8
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 Direction.West when position.Y > 0 => new Position(position.X, position.Y - 1),
 public Point Position { get => new Point(position.X, position.Y); set => position = new Point(value.X, value.Y); }
 positions.Add(position_pool.AllocPosition(position.X, position.Y));
Exemple #11
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 return(new Position(position.X, position.Y));
texture, new RectangleF(position.X, position.Y, 1f, 1f), true, s_nullRectangle,
Exemple #13
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 public static void OnMouseMove(in POINT position) => EventManager.Push(new MouseMovedEvent(position.X, position.Y));