void Start() { Populationmanager = GetComponent <populationmanager>(); spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.color = new Color(r, g, b); collider2d = GetComponent <Collider2D>(); }
void OnMouseDown() { Populationmanager = GetComponent <populationmanager>(); print("yo"); dead = true; timetodie = populationmanager.elapsed; Debug.Log("Dead at " + timetodie); spriteRenderer.enabled = false; collider2d.enabled = false; }