Exemple #1
0
    public void UpdateMarkerNavList()
    {
        int        maxIcon      = 8;
        point      Navigator    = GameObject.FindGameObjectWithTag("Navigator").GetComponent <point>();
        int        markerCount  = _markers.Length;
        GameObject navList      = _navigatioinView.transform.FindChild("Scroll View/Viewport/Content").gameObject;
        int        navListWidth = 100 * markerCount;

        if (markerCount < maxIcon)
        {
            navListWidth = maxIcon * 100;
        }

        navList.GetComponent <RectTransform>().sizeDelta = new Vector2(navListWidth, 200);
        // clear nav list
        foreach (Transform child in navList.transform)
        {
            GameObject.Destroy(child.gameObject);
        }
        for (int i = 0; i < markerCount; i++)
        {
            Marker     m       = _markers[i];
            GameObject NavIcon = Instantiate(_MarkerNavPrefab) as GameObject;
            NavIcon.transform.parent = navList.transform;
            NavIcon.GetComponent <RectTransform>().anchoredPosition = new Vector2(5 + i * 100, 0);
            NavIcon.GetComponent <RectTransform>().localScale       = new Vector3(1.0f, 1.0f, 1.0f);
            NavIcon.transform.FindChild("Background").GetComponent <Image>().sprite = m._icon;
            NavIcon.transform.FindChild("Text").GetComponent <Text>().text          = m._castName;
            int markerIndex = i;
            NavIcon.GetComponent <Button>().onClick.AddListener(
                () => {
                Navigator.SetCurrentNavigation(markerIndex);
            }
                );
        }

        if (_markers.Length < maxIcon)
        {
            for (int i = markerCount; i < maxIcon; i++)
            {
                GameObject NavIcon = Instantiate(_MarkerNavPlaceholderPrefab) as GameObject;
                NavIcon.transform.parent = navList.transform;
                NavIcon.GetComponent <RectTransform>().anchoredPosition = new Vector2(5 + i * 100, 0);
                NavIcon.GetComponent <RectTransform>().localScale       = new Vector3(1.0f, 1.0f, 1.0f);
            }
        }
    }