Exemple #1
0
    public void initiate()
    {
        poolmanager.instance.initiate();
        elementaryAffection.instance.initiate();

        if (_player == null)
        {
            _player = new GameObject("player");

            playermanager playermanager = _player.AddComponent <playermanager>();

            playermanager.lives = 10;

            playermanager.resources.fireResources  = 100;
            playermanager.resources.airResources   = 100;
            playermanager.resources.earthResources = 100;
            playermanager.resources.waterResources = 100;

            playermanager.initiate();
            playermanager.updatePlayerUI();
        }

        if (_map == null)
        {
            _map = new GameObject("(" + mapSize + "x" + mapSize + ") map");
            mapData      data      = _map.AddComponent <mapData>();
            mapGfx       gfx       = _map.AddComponent <mapGfx>();
            mapGenerator generator = _map.AddComponent <mapGenerator>();

            List <string> layerNames = new List <string>()
            {
                "ground", "path", "decoration", "tower"
            };

            data.mapSize = mapSize;
            data.layers  = layerNames;
            data.initiate();

            layerNames.Add("waypoint");
            layerNames.Add("border");

            gfx.prefixIdentifier = new List <string>()
            {
                "basis",
                "border",
                "ground",
                "spawn",
                "bottomLeftPath",
                "bottomRightPath",
                "horizontalPath",
                "upperLeftPath",
                "upperRightPath",
                "verticalPath"
            };

            gfx.initiate(layerNames);

            generator.buildBoardFoundation(data, gfx);
            generator.buildRandomBoard(data, gfx);

            gfx.instantiateBoard(data.getBoard(), data.mapSize);

            createWavesystem(generator.startWaypoint);
        }
        else
        {
            Destroy(_map);
            _map = null;

            Destroy(_wavesystem);
            _wavesystem = null;

            elementaryAffection.instance.reset();

            initiate();
        }
    }
 void Awake()
 {
     instance = this;
 }
Exemple #3
0
 private void Awake()
 {
     instance = this;
 }