private void Start() { if (script_pShot != null) { script_pShot = GameObject.FindGameObjectWithTag("player").GetComponent <player_shot>(); } else { Debug.Log("From Drawing Player_Shot script wasn't applied"); } }
private void Start() { //line = GetComponent<LineRenderer>(); GameObject player_Check = GameObject.FindGameObjectWithTag("player"); compo_Audio = GetComponent <AudioSource>(); Loading_Effect_Obj.SetActive(false); script_pShot = player_Check.GetComponent <player_shot>(); string tmp_char = "" + (char)92; string tmp = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments); file_path = "file://" + tmp.Replace(tmp_char, "//") + "//Drawing_Capture.jpg"; }
/*float bobSpeed = 1.0f; * float stepCounter; * float bobAmountX = 0.1f; * float bobAmountY = 0.1f; * Vector3 lastPosition; * float heightRatio = 0.9f; * float aimingTrue = 1.0f; * float cameraDefault = 60.0f; * float targetCamera = 60.0f; * float cameraZoom = 1.0f; * float cameraZoomTo; * float cameraZoomSpeed = 0.1f;*/ void Awake() { player = GameObject.FindGameObjectWithTag("player"); CurrentYRotation = transform.parent.rotation.eulerAngles.y; yRotation = transform.parent.rotation.eulerAngles.y; Gun_X_Current = GunObj.transform.localPosition.x; Gun_Y_Current = GunObj.transform.localPosition.y; UiObj = GameObject.Find("/Canvas"); script_move = transform.parent.GetComponent <FirstPerson_move>(); script_grab = transform.parent.GetComponent <player_grab>(); script_RM = transform.parent.GetComponent <player_RMfunction>(); script_shot = transform.parent.GetComponent <player_shot>(); player_Cam = GetComponent <Camera>(); FOV_current = player_Cam.fieldOfView; }
// Use this for initialization void Awake() { animation_controll = hand.GetComponent <Animator>(); script_Shot = GetComponent <player_shot>(); compoAudio = GetComponent <AudioSource>(); Identify_Effect_Sound = GameObject.Find("Repository_Obj").GetComponent <Repository_sprite_material>().identify_Effect_Sound; Image_SpRend = new SpriteRenderer[Photo_Effect_Image_Obj.Length]; for (int i = 0; i < Image_SpRend.Length; i++) { Image_SpRend[i] = Photo_Effect_Image_Obj[i].GetComponent <SpriteRenderer>(); } Photo_Effect_All_Image = Resources.LoadAll("photo/Cnn_Photo_Effect", typeof(Sprite)); if (Photo_Effect_Image_Obj.Length != Photo_Change_Delay_x01f.Length) { Debug.Log("From player_RMfunction 이미지 오브젝트 배열과 딜레이 배열 크기 불일치! 수정할 것"); } }