void Pickup(Collider player) { Instantiate(pickupEffect, transform.position, transform.rotation); player_oxygen stats = player.GetComponent <player_oxygen>(); stats.currentHealth += 250; Destroy(gameObject); }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { refill.Play(); player_oxygen stats = other.GetComponent <player_oxygen>(); stats.currentHealth += 200; Destroy(gameObject); //Pickup(other); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Instantiate(pickupEffect, transform.position, transform.rotation); refill.Play(); player_oxygen stats = other.GetComponent <player_oxygen>(); stats.currentHealth += 500; Destroy(gameObject); //Pickup(other); } }