// Use this for initialization
    void Start()
    {
        isHit = false;
        Player = GameObject.Find ("Player");
        myPlayer = Player.GetComponent <player_arcade>(); //need to access the player

        //textCombo = GameObject.Find("text_combo").GetComponent<GUIText> ();
        //textPraise = GameObject.Find ("text_praise").GetComponent<GUIText> ();
    }
 // Use this for initialization
 void Start()
 {
     targets = new ArrayList();
     Player = GameObject.Find ("Player");
     myPlayer = Player.GetComponent <player_arcade>(); //need to access the player
 }