//on collision with object void OnTriggerEnter2D(Collider2D respawn) { //post to debug Debug.Log("respawn collider hit"); //if the object is the player(s) if (respawn.gameObject.name == "player 1") { //fin the gameobject called MAN (can be changed in final Vesion) GameObject goOne = GameObject.Find("player 1"); //finf the scrips called characterController (changed in final version) playerOne callrespawnOne = (playerOne)goOne.GetComponent(typeof(playerOne)); //in found script call the method called respawn callrespawnOne.setDeadOne(); } //if the object is the player(s) if (respawn.gameObject.name == "player 2") { //fin the gameobject called MAN (can be changed in final Vesion) GameObject goTwo = GameObject.Find("player 2"); //finf the scrips called characterController (changed in final version) playerTwo callrespawnTwo = (playerTwo)goTwo.GetComponent(typeof(playerTwo)); //in found script call the method called respawn callrespawnTwo.setDeadTwo(); } }
//on collision with object void OnTriggerEnter2D(Collider2D checkpoint) { //if the object is the player(s) if (checkpoint.gameObject.tag == "Player" && ranGenDone == false) { //post to debug Debug.Log("checkpoint collider hit"); //fin the gameobject with tag player GameObject goone = GameObject.Find("player 1"); //finf the scrips called playerOne playerOne callcheckpointone = (playerOne)goone.GetComponentInChildren(typeof(playerOne)); //in found script call the method called respawn callcheckpointone.checkpointOne(); callcheckpointone.setSpawnedOne(); //fin the gameobject with tag player GameObject gotwo = GameObject.Find("player 2"); //finf the scrips called playerTwo playerTwo callcheckpointtwo = (playerTwo)gotwo.GetComponentInChildren(typeof(playerTwo)); //in found script call the method called respawn callcheckpointtwo.checkpointTwo(); callcheckpointtwo.setSpawnedTwo(); //fin the gameobject called ran tile gen GameObject tile = GameObject.Find("ran tile gen"); //finf the scrips called rantilegen rantilegen callgentile = (rantilegen)tile.GetComponent(typeof(rantilegen)); //in found script call the method called respawn callgentile.spawntiles(); ranGenDone = true; } }