Exemple #1
0
 void OnCollisionEnter2D(Collision2D coll)
 {
     //if hit by an enemy bullet take 10 damage
     if (coll.gameObject.tag == "Dangerous")
     {
         pStats.takeDamage(10f);
     }
     if (coll.gameObject.tag == "Enemy")
     {
         audio.PlayOneShot(hitSound);
     }
     //when the end of level is reached
     if (coll.gameObject.tag == "Finish")
     {
         int score = pStats.point();                                                  // an int with the player score
         pStats.saveCurrentScore(levelName, score);                                   // save the current score with the key of the current levels name
     }
 }