Exemple #1
0
 void Start()
 {
     scriptobj   = GameObject.FindWithTag("scriptObj").transform;
     playerstate = scriptobj.GetComponent <playerStateLinster> ();
     playerstate.setToolState(0);
     player = GameObject.FindWithTag("Player").transform;
 }
Exemple #2
0
    void Start()
    {
        playerstate         = GameObject.FindWithTag("scriptObj").GetComponent <playerStateLinster> ();
        _animation          = GameObject.FindWithTag("Player").GetComponent <Animation> ();
        _animation.wrapMode = WrapMode.Once;
        AnimationState attack1_state = _animation["attack1"];

        attack1_state.layer       = 1;
        attack1_state.weight      = 1;
        _animation ["hit"].layer  = 1;
        _animation ["hit"].weight = 1;

        GameObject.FindWithTag("winpic").GetComponent <UISprite> ().enabled  = false;
        GameObject.FindWithTag("losepic").GetComponent <UISprite> ().enabled = false;
        //attack1_state.enabled = true;
    }
Exemple #3
0
    void Awake()
    {
        moveDirection = transform.TransformDirection(Vector3.forward);
        playerstate   = GameObject.FindWithTag("scriptObj").GetComponent <playerStateLinster> ();
        playerstate.setAniState(0);
        _animation = GetComponent <Animation>();
        if (!_animation)
        {
            Debug.Log("The character you would like to control doesn't have animations. Moving her might look weird.");
        }

        /*
         * public var idleAnimation : AnimationClip;
         * public var walkAnimation : AnimationClip;
         * public var runAnimation : AnimationClip;
         * public var jumpPoseAnimation : AnimationClip;
         */
        if (!idleAnimation)
        {
            _animation = null;
            Debug.Log("No idle animation found. Turning off animations.");
        }
        if (!walkAnimation)
        {
            _animation = null;
            Debug.Log("No walk animation found. Turning off animations.");
        }
        if (!runAnimation)
        {
            _animation = null;
            Debug.Log("No run animation found. Turning off animations.");
        }
        if (!jumpPoseAnimation && canJump)
        {
            _animation = null;
            Debug.Log("No jump animation found and the character has canJump enabled. Turning off animations.");
        }
    }
Exemple #4
0
 void Start()
 {
     this.bar.SetRect(-75, -7, curXue, height);
     state = GameObject.FindWithTag("scriptObj").GetComponent <playerStateLinster> ();
 }