private void Start()
 {
     this.pVis = base.transform.root.GetComponent<netPlayerVis>();
     this.tr = base.transform;
     this.skin = base.transform.GetComponent<SkinnedMeshRenderer>();
     this.setup = base.transform.root.GetComponentInChildren<playerScriptSetup>();
 }
Exemple #2
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 private void Start()
 {
     this.pVis  = base.transform.root.GetComponent <netPlayerVis>();
     this.tr    = base.transform;
     this.skin  = base.transform.GetComponent <SkinnedMeshRenderer>();
     this.setup = base.transform.root.GetComponentInChildren <playerScriptSetup>();
 }
Exemple #3
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 private void Start()
 {
     this.setup         = base.transform.root.GetComponentInChildren <playerScriptSetup>();
     this.animator      = this.setup.playerBase.GetComponent <Animator>();
     this.rootTr        = LocalPlayer.PlayerBase.transform;
     this.axeHeight     = 1f;
     this.fsmLookAtTree = this.setup.pmControl.FsmVariables.GetFsmBool("lookAtTree");
 }
 private void Awake()
 {
     this.camRotator   = GameObject.FindWithTag("MainCamera").GetComponent <SimpleMouseRotator>();
     this.fps          = LocalPlayer.FpCharacter;
     this.animator     = base.transform.GetComponentInChildren <Animator>();
     this.setup        = base.GetComponentInChildren <playerScriptSetup>();
     this.walkSpeed    = this.fps.walkSpeed;
     this.runSpeed     = this.fps.runSpeed;
     this.strafeSpeed  = this.fps.strafeSpeed;
     this.camAnimation = this.camAnim.GetComponent <Animation>();
     this._rb          = base.GetComponent <Rigidbody>();
 }
Exemple #5
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 private void OnDestroy()
 {
     if (LocalPlayer.Transform == base.transform)
     {
         LocalPlayer.Transform = null;
         LocalPlayer.Ridigbody = null;
         FMOD_StudioEventEmitter.LocalPlayerTransform = null;
         LocalPlayer.GameObject         = null;
         LocalPlayer.PlayerBase         = null;
         LocalPlayer.HeadTr             = null;
         LocalPlayer.HipsTr             = null;
         LocalPlayer.Inventory          = null;
         LocalPlayer.ReceipeBook        = null;
         LocalPlayer.SpecialActions     = null;
         LocalPlayer.SpecialItems       = null;
         LocalPlayer.MainCamTr          = null;
         LocalPlayer.MainCam            = null;
         LocalPlayer.InventoryCam       = null;
         LocalPlayer.CamFollowHead      = null;
         LocalPlayer.Animator           = null;
         LocalPlayer.AnimControl        = null;
         LocalPlayer.Create             = null;
         LocalPlayer.Tuts               = null;
         LocalPlayer.Sfx                = null;
         LocalPlayer.Stats              = null;
         LocalPlayer.FpCharacter        = null;
         LocalPlayer.FpHeadBob          = null;
         LocalPlayer.CamRotator         = null;
         LocalPlayer.MainRotator        = null;
         LocalPlayer.ScriptSetup        = null;
         LocalPlayer.TargetFunctions    = null;
         LocalPlayer.HitReactions       = null;
         LocalPlayer.Buoyancy           = null;
         LocalPlayer.WaterViz           = null;
         LocalPlayer.AiInfo             = null;
         LocalPlayer.WaterEngine        = null;
         LocalPlayer.ItemDecayMachine   = null;
         LocalPlayer.AnimatedBook       = null;
         LocalPlayer.PassengerManifest  = null;
         LocalPlayer.GreebleRoot        = null;
         LocalPlayer.MudGreeble         = null;
         LocalPlayer.PlayerDeadCam      = null;
         LocalPlayer.PauseMenuBlur      = null;
         LocalPlayer.PauseMenuBlurPsCam = null;
         LocalPlayer.HeldItemsData      = null;
         LocalPlayer.Vis                = null;
     }
 }
Exemple #6
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 private void Awake()
 {
     LocalPlayer.Transform = this._transform;
     LocalPlayer.Ridigbody = this._ridigbody;
     FMOD_StudioEventEmitter.LocalPlayerTransform = LocalPlayer.Transform;
     LocalPlayer.GameObject         = this._playerGO;
     LocalPlayer.PlayerBase         = this._playerBase;
     LocalPlayer.HeadTr             = this._headTr;
     LocalPlayer.HipsTr             = this._hipsTr;
     LocalPlayer.Inventory          = this._inventory;
     LocalPlayer.ReceipeBook        = this._receipeBook;
     LocalPlayer.SpecialActions     = this._specialActions;
     LocalPlayer.SpecialItems       = this._specialItems;
     LocalPlayer.MainCamTr          = this._mainCamTr;
     LocalPlayer.MainCam            = this._mainCam;
     LocalPlayer.InventoryCam       = this._inventoryCam;
     LocalPlayer.CamFollowHead      = this._camFollowHead;
     LocalPlayer.Animator           = this._animator;
     LocalPlayer.AnimControl        = this._animControl;
     LocalPlayer.Create             = this._create;
     LocalPlayer.Tuts               = this._tuts;
     LocalPlayer.Sfx                = this._sfx;
     LocalPlayer.Stats              = this._stats;
     LocalPlayer.FpCharacter        = this._fpc;
     LocalPlayer.FpHeadBob          = this._fphb;
     LocalPlayer.CamRotator         = this._camRotator;
     LocalPlayer.MainRotator        = this._mainRotator;
     LocalPlayer.ScriptSetup        = this._scriptSetup;
     LocalPlayer.TargetFunctions    = this._targetFunctions;
     LocalPlayer.HitReactions       = this._hitReactions;
     LocalPlayer.Buoyancy           = this._buoyancy;
     LocalPlayer.WaterViz           = this._waterViz;
     LocalPlayer.AiInfo             = this._aiInfo;
     LocalPlayer.WaterEngine        = this._waterEngine;
     LocalPlayer.ItemDecayMachine   = this._itemDecayMachine;
     LocalPlayer.AnimatedBook       = this._animatedBook;
     LocalPlayer.PassengerManifest  = this._passengerManifest;
     LocalPlayer.GreebleRoot        = this._greebleRoot;
     LocalPlayer.MudGreeble         = this._mudGreeble;
     LocalPlayer.PlayerDeadCam      = this._PlayerDeadCam;
     LocalPlayer.PauseMenuBlur      = this._pauseMenuBlur;
     LocalPlayer.PauseMenuBlurPsCam = this._pauseMenuBlurPsCam;
     LocalPlayer.HeldItemsData      = this._heldItemsData;
     LocalPlayer.Vis                = this._vis;
     base.StartCoroutine(this.OldSaveCompat());
 }
Exemple #7
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 private void Awake()
 {
     this.baseWeaponDamage     = this.weaponDamage;
     this.baseWeaponSpeed      = this.weaponSpeed;
     this.baseSmashDamage      = this.smashDamage;
     this.baseTiredSpeed       = this.tiredSpeed;
     this.baseStaminaDrain     = this.staminaDrain;
     this.baseSoundDetectRange = this.soundDetectRange;
     this.baseWeaponRange      = this.weaponRange;
     this.setup = base.transform.root.GetComponentInChildren <playerScriptSetup>();
     if (BoltNetwork.isRunning && !this.setup)
     {
         return;
     }
     base.enabled = false;
     base.StartCoroutine(this.DelayedAwake());
 }
Exemple #8
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 private void Start()
 {
     this.setup           = base.GetComponent <playerScriptSetup>();
     this.animator        = base.GetComponent <Animator>();
     this.playerTr        = base.transform;
     this.playerRoot      = base.transform.root;
     this.pmControl       = this.setup.pmControl;
     this.pmRotate        = this.setup.pmRotate;
     this.fsmSmashPosLook = this.pmControl.FsmVariables.GetFsmVector3("smashPosLook");
     this.fsmTreePos      = this.pmRotate.FsmVariables.GetFsmVector3("treeStandPos");
     if (!base.IsInvoking("sendStealthValues") && this.setup.sceneInfo)
     {
         base.InvokeRepeating("sendStealthValues", 1f, 1f);
     }
     if (BoltNetwork.isRunning)
     {
         this.maxAttackers = 12;
     }
 }
 private void Awake()
 {
     this.buoyancy              = base.GetComponent <Buoyancy>();
     this.rb                    = base.GetComponent <Rigidbody>();
     this.playerPhysicMaterial  = base.GetComponent <CapsuleCollider>().material;
     this.playerPhysicMaterial2 = base.GetComponent <SphereCollider>().material;
     this.rb.freezeRotation     = true;
     this.rb.useGravity         = false;
     this.collFlags             = base.transform.GetComponent <RigidBodyCollisionFlags>();
     this.setup                 = base.GetComponentInChildren <playerScriptSetup>();
     this.targets               = base.GetComponentInChildren <playerTargetFunctions>();
     this.UnLockView();
     this.capsule             = (base.GetComponent <Collider>() as CapsuleCollider);
     this.defaultMass         = this.rb.mass;
     this.originalHeight      = this.capsule.height;
     this.originalYPos        = this.capsule.center.y;
     this.crouchCapsuleCenter = (this.crouchHeight - this.originalHeight) / 2f;
     this.Grounded            = true;
     this.fsmCrouchBool       = FsmVariables.GlobalVariables.GetFsmBool("playerCrouchBool");
 }
Exemple #10
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 private void Awake()
 {
     base.GetComponent <Animation>()["turbulanceLight"].wrapMode     = WrapMode.Loop;
     base.GetComponent <Animation>()["turbulanceLight"].speed        = 1.2f;
     base.GetComponent <Animation>()["camShakePlane"].wrapMode       = WrapMode.Loop;
     base.GetComponent <Animation>()["camShakePlane"].speed          = 2.4f;
     base.GetComponent <Animation>()["camShakePlaneStart"].wrapMode  = WrapMode.Once;
     base.GetComponent <Animation>()["camShakePlaneStart"].speed     = 1.7f;
     base.GetComponent <Animation>()["camShakePlaneGround"].wrapMode = WrapMode.Loop;
     base.GetComponent <Animation>()["camShakePlaneGround"].speed    = 3.5f;
     base.GetComponent <Animation>()["noShake"].wrapMode             = WrapMode.Loop;
     base.GetComponent <Animation>()["camShakeFall"].wrapMode        = WrapMode.Loop;
     base.GetComponent <Animation>()["camShakeFall"].speed           = 2.5f;
     base.GetComponent <Animation>()["turbulanceLight"].layer        = 1;
     base.GetComponent <Animation>()["camShakePlaneGround"].layer    = 1;
     base.GetComponent <Animation>()["camShakePlane"].layer          = 1;
     base.GetComponent <Animation>()["noShake"].layer      = 1;
     base.GetComponent <Animation>()["camShakeFall"].layer = 1;
     this.setup  = base.transform.root.GetComponentInChildren <playerScriptSetup>();
     this.thisTr = base.transform;
     this.mouse1 = base.GetComponentInChildren <SimpleMouseRotator>();
     this.mouse2 = base.transform.root.GetComponent <SimpleMouseRotator>();
     this.camTr  = this.mouse1.transform;
 }
 private void Start()
 {
     this.setup = base.GetComponent<playerScriptSetup>();
     this.animator = base.GetComponent<Animator>();
     this.playerTr = base.transform;
     this.playerRoot = base.transform.root;
     this.pmControl = this.setup.pmControl;
     this.pmRotate = this.setup.pmRotate;
     this.fsmSmashPosLook = this.pmControl.FsmVariables.GetFsmVector3("smashPosLook");
     this.fsmTreePos = this.pmRotate.FsmVariables.GetFsmVector3("treeStandPos");
     if (!base.IsInvoking("sendStealthValues") && this.setup.sceneInfo)
     {
         base.InvokeRepeating("sendStealthValues", 1f, 1f);
     }
     if (BoltNetwork.isRunning)
     {
         this.maxAttackers = 12;
     }
 }
Exemple #12
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 private void Awake()
 {
     this.baseWeaponDamage = this.weaponDamage;
     this.baseWeaponSpeed = this.weaponSpeed;
     this.baseSmashDamage = this.smashDamage;
     this.baseTiredSpeed = this.tiredSpeed;
     this.baseStaminaDrain = this.staminaDrain;
     this.baseSoundDetectRange = this.soundDetectRange;
     this.baseWeaponRange = this.weaponRange;
     this.setup = base.transform.root.GetComponentInChildren<playerScriptSetup>();
     if (BoltNetwork.isRunning && !this.setup)
     {
         return;
     }
     base.enabled = false;
     base.StartCoroutine(this.DelayedAwake());
 }
 private void SetUpWeapons()
 {
     if (this.Remote)
     {
         return;
     }
     this.dig         = base.transform.parent.GetComponentInChildren <Digger>();
     this.setup       = base.transform.parent.GetComponentInChildren <playerScriptSetup>();
     this.animControl = base.GetComponent <playerAnimatorControl>();
     this.player      = base.transform.parent.GetComponent <PlayerInventory>();
     this.armIK       = base.transform.GetComponent <simpleIkSolver>();
     Transform[] componentsInChildren = base.transform.root.GetComponentsInChildren <Transform>();
     Transform[] array = componentsInChildren;
     for (int i = 0; i < array.Length; i++)
     {
         Transform transform = array[i];
         if (transform.name == "hitTrigger")
         {
             this.mainWeaponCollider = transform.GetComponent <Collider>();
             if (this.mainWeaponCollider)
             {
                 this.mainWeaponCollider.enabled = false;
             }
             this.hitTriggerTr = transform.parent.transform;
         }
         if (transform.name == "stickHeld")
         {
             this.stickCollider1         = transform.GetComponentInChildren <BoxCollider>();
             this.stickCollider2         = transform.GetComponentInChildren <CapsuleCollider>();
             this.stickCollider2.enabled = false;
         }
         if (transform.name == "FireStick")
         {
             this.fireStickCollider1         = transform.GetComponentInChildren <BoxCollider>();
             this.fireStickCollider2         = transform.GetComponentInChildren <CapsuleCollider>();
             this.fireStickCollider2.enabled = false;
         }
         if (transform.name == "AxeHeld")
         {
             this.axeCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeCraftedHeld")
         {
             this.axeCraftedCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "RockHeld")
         {
             this.rockCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "spearHeld")
         {
             this.spearCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeHeldRusty")
         {
             this.axeRustyCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxePlaneHeld")
         {
             this.axePlaneCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "testCube")
         {
         }
         if (transform.name == "armHeld")
         {
             this.armHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "legHeld")
         {
             this.legHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "HeadHeld")
         {
             this.headHeldCollider = transform.GetComponentInChildren <CapsuleCollider>();
         }
         if (transform.name == "ClubCraftedHeld")
         {
             this.clubCraftedHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "ClubHeld")
         {
             this.clubHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "SkullHeld")
         {
             this.skullHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "stickHeldUpgraded")
         {
             this.stickUpgradedHeldCollider  = transform.GetComponentInChildren <BoxCollider>();
             this.stickUpgradedHeldCollider2 = transform.GetComponentInChildren <CapsuleCollider>();
         }
         if (transform.name == "RockHeldUpgraded")
         {
             this.rockUpgradedHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeClimbingHeld")
         {
             this.climbingAxeCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "boneHeld")
         {
             this.boneHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "turtleShellHeld")
         {
             this.turtleShellHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "KatanaHeld")
         {
             this.katanaHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "spearHeldUpgraded")
         {
             this.spearUpgradedCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "TennisRacketHeld")
         {
             this.tennisRacketHeldCollider = transform.GetComponentInChildren <Collider>();
         }
     }
 }
Exemple #14
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 private void Awake()
 {
     base.GetComponent<Animation>()["turbulanceLight"].wrapMode = WrapMode.Loop;
     base.GetComponent<Animation>()["turbulanceLight"].speed = 1.2f;
     base.GetComponent<Animation>()["camShakePlane"].wrapMode = WrapMode.Loop;
     base.GetComponent<Animation>()["camShakePlane"].speed = 2.4f;
     base.GetComponent<Animation>()["camShakePlaneStart"].wrapMode = WrapMode.Once;
     base.GetComponent<Animation>()["camShakePlaneStart"].speed = 1.7f;
     base.GetComponent<Animation>()["camShakePlaneGround"].wrapMode = WrapMode.Loop;
     base.GetComponent<Animation>()["camShakePlaneGround"].speed = 3.5f;
     base.GetComponent<Animation>()["noShake"].wrapMode = WrapMode.Loop;
     base.GetComponent<Animation>()["camShakeFall"].wrapMode = WrapMode.Loop;
     base.GetComponent<Animation>()["camShakeFall"].speed = 2.5f;
     base.GetComponent<Animation>()["turbulanceLight"].layer = 1;
     base.GetComponent<Animation>()["camShakePlaneGround"].layer = 1;
     base.GetComponent<Animation>()["camShakePlane"].layer = 1;
     base.GetComponent<Animation>()["noShake"].layer = 1;
     base.GetComponent<Animation>()["camShakeFall"].layer = 1;
     this.setup = base.transform.root.GetComponentInChildren<playerScriptSetup>();
     this.thisTr = base.transform;
     this.mouse1 = base.GetComponentInChildren<SimpleMouseRotator>();
     this.mouse2 = base.transform.root.GetComponent<SimpleMouseRotator>();
     this.camTr = this.mouse1.transform;
 }
 private void Awake()
 {
     this.wallSetup = base.transform.GetComponentInChildren<wallTriggerSetup>();
     this.setup = base.GetComponent<playerScriptSetup>();
     this.buoyancy = base.transform.GetComponentInParent<Buoyancy>();
     this.animEvents = base.transform.GetComponent<animEventsManager>();
     this.planeCrashGo = GameObject.FindWithTag("planeCrash");
     this.player = base.transform.GetComponentInParent<PlayerInventory>();
     this.sledHinge = base.transform.GetComponentInChildren<HingeJoint>();
     this.sledPivot = base.GetComponentInParent<Rigidbody>().transform.FindChild("sledPivot").transform;
     if (this.planeCrashGo)
     {
         this.setup.sceneInfo.planeCrash = this.planeCrashGo;
         this.planeCrash = this.planeCrashGo.transform;
     }
     else
     {
         GameObject gameObject = new GameObject();
         this.planeCrash = gameObject.transform;
         this.planeCrash.position = base.transform.position;
         if (this.setup.sceneInfo != null)
         {
             this.setup.sceneInfo.planeCrash = this.planeCrash.gameObject;
         }
     }
 }