// Use this for initialization void Start() { pressYes = pressYes.GetComponent <Button>(); pressNo = pressNo.GetComponent <Button>(); inGameMenu = inGameMenu.GetComponent <Canvas>(); retryMenu = retryMenu.GetComponent <Canvas>(); player = player.GetComponent <playerMovement_>(); endScore = endScore.GetComponent <scoreCount>(); endScoreText = endScoreText.GetComponent <Text>(); retryMenu.enabled = false; inGameMenu.enabled = false; pressYes.enabled = false; pressNo.enabled = false; }
void Start() { score = score.GetComponent <Text>(); player = player.GetComponent <playerMovement_>(); pause = pause.GetComponent <menuScriptInGame>(); }