// Update is called once per frame void Update() { if (currentHealth <= 0) { player.enemyCount++; player.SendMessage("AddExp", GivenExp); player.SendMessage("AddGold", GivenGold); Destroy(gameObject); } if (Time.time >= timesStamp && isOnGround) { animator.SetTrigger("isAttacking"); timesStamp = Time.time + attackTime; } }