// Use this for initialization void Start() { joint = GetComponent <DistanceJoint2D>(); joint.enabled = false; line.enabled = false; inv = GetComponent <playerInv>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); brkwll = GameObject.FindGameObjectWithTag("breakable"); inv = player.GetComponent <playerInv>(); collman = player.GetComponent <collMan>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerinv = player.GetComponent <playerInv>(); move = player.GetComponent <movement>(); cspeed = move.getMspeed() * 2; //incharge = false; lside = GameObject.FindGameObjectWithTag("left"); rside = GameObject.FindGameObjectWithTag("right"); lcolman = lside.GetComponent <collMan>(); rcolman = rside.GetComponent <collMan>(); dif = 10; }
// Use this for initialization void Start() { element = GameObject.FindGameObjectsWithTag("element"); //Debug.Log("There are " + element.Length + " elements on the map"); player = GameObject.FindWithTag("Player"); inv = player.GetComponent <playerInv>(); /* for (int i = 0; i < 3; i++) * { * ab=inv.getElement(i); * if (ab == true && i == 0) * { * Debug.Log("Player has Fire"); * } * else if(ab==false && i==0) * Debug.Log("Player doesn't have Fire"); * if (ab == true && i == 1) * { * Debug.Log("Player has Water"); * } * else if (ab == false && i == 1) * Debug.Log("Player doesn't have Water"); * if (ab == true && i == 2) * { * Debug.Log("Player has Electricity"); * } * else if (ab == false && i == 2) * Debug.Log("Player doesn't have Electricity"); * if (ab == true && i == 3) * { * Debug.Log("Player has Earth"); * } * else if (ab == false && i == 3) * Debug.Log("Player doesn't have Earth"); * }*/ count = element.Length; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); mang = player.GetComponent <elementMang>(); inv = player.GetComponent <playerInv>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); inv = player.GetComponent <playerInv>(); move = player.GetComponent <movement>(); }