void handelInteraction(bool starting) { if (starting) { _player.jump(); } else { } }
void handleInteraction(bool starting) { if (starting) { _player.jump(); } else { _player.jumpPress = false; } }
void handelInteraction(bool starting) { if (starting) { _player.jump(); } else { } }
void handleInteraction(bool starting) { if (starting) { _player.jump(); } else { _player.jumpPress = false; } }