void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { if (!isFollowing) { playerCont player = FindObjectOfType <playerCont>(); followTarget = player.keyFollowPoint; isFollowing = true; player.followingKey = this; } } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <playerCont>(); gameControllerScript = FindObjectOfType <GameController>(); }
// Start is called before the first frame update void Start() { UpdateScore(); player = FindObjectOfType <playerCont>(); }