Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        Obj            = s.Player;
        s.Inform.color = new Color(s.Inform.color.r,
                                   s.Inform.color.g, s.Inform.color.b,
                                   Mathf.SmoothDamp(s.Inform.color.a, T, ref velocity, smoothTime));
        if (s.Active)
        {
            T = 1;
        }
        else
        {
            T = 0;
        }

        if (Input.GetKeyDown(KeyCode.X) && s.Active)
        {
            Obj.Here = this;
            Obj.Anim.SetTrigger("Dead");
            Obj.Dead();
        }
    }