//Connect the new object in position connectPos
 public bool Connect(placedObjectAnchor newOb, int connectPos)
 {
     if (connectPos >= GetNumOfConnections())
     {
         return(false);
     }
     else
     {
         myAnchors [connectPos] = newOb;
         return(true);
     }
 }
	public List<GameObject> GetAllConnectedObject(placedObjectAnchor inputAnchor){

		if (inputAnchor.Get


	}