void Start() { ads1 = GetComponent <AudioSource>(); if (StaticGameData.isMusicOn) { ads1.volume = 0.775f; } else { ads1.volume = 0; } collision = pencil1.GetComponent <pieceVelocity>(); }
// Start is called before the first frame update void Start() { ads2 = GetComponent <AudioSource>(); if (StaticGameData.isSoundOn) { ads2.volume = 0.775f; } else { ads2.volume = 0; } collision = piece.GetComponent <pieceVelocity>(); lathe = GetComponent <AudioSource>(); lathe.Play(); }