void Awake() { key = npc.GetComponent <securityBehavior> (); //badge = maria.GetComponent <mariaBehavior> (); badge = picture.GetComponent <pictureScript> (); taken = gui.GetComponent <guiSystem> (); message = text.GetComponent <uiSystem> (); Enemy = enemy.GetComponent <enemyBehavior> (); }
void Awake() { player = PC.GetComponent <playerScript> (); inv = holder.GetComponent <cameraScript> (); m = holder.GetComponent <menuScript> (); //badge = maria.GetComponent <mariaBehavior> (); if (Application.loadedLevel == 1) { key = npc.GetComponent <securityBehavior> (); badge = picture.GetComponent <pictureScript> (); } }
void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script mouse = pc.GetComponent <MouseLook> (); movement = pc.GetComponent <CharacterMotor> (); cam = Camera.main.GetComponent <MouseLook> (); menu = this.GetComponent <menuScript> (); message = text.GetComponent <uiSystem> (); pic = picture.GetComponent <pictureScript> (); cursor = gui.GetComponent <guiSystem> (); if (Application.loadedLevel == 3) { talk = SH.GetComponent <playerScript> (); } else { talk = pc.GetComponent <playerScript> (); } }
void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script cam = holder.GetComponent <cameraScript> (); //chosen = holder.GetComponent <timeChanger> (); menu = holder.GetComponent <menuScript> (); message = text.GetComponent <uiSystem> (); mouse = pc.GetComponent <MouseLook> (); look = Camera.main.GetComponent <MouseLook> (); movement = pc.GetComponent <CharacterMotor> (); info = this.GetComponent <displayInfo> (); talk = pc.GetComponent <playerScript> (); pic = picture.GetComponent <pictureScript> (); cursor = gui.GetComponent <guiSystem> (); }