Exemple #1
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 internal static extern bool PxOverlapCallbackPtr_GET_hasBlock(physx.PxOverlapCallbackPtr cls);
Exemple #2
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 internal static extern bool bool_const_PxScenePtr_overlapPtr_PxGeometry_PxTransform_PxOverlapCallbackPtr_PxQueryFilterDataPtr_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxOverlapCallbackPtr pvk_hitCall, physx.PxQueryFilterDataPtr pvk_filterData);
Exemple #3
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 internal static extern physx.PxOverlapHitPtr PxOverlapCallbackPtr_GET_block(physx.PxOverlapCallbackPtr cls);
Exemple #4
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 internal static extern void PxOverlapCallbackPtr_SET_block(physx.PxOverlapCallbackPtr cls, physx.PxOverlapHitPtr value);
Exemple #5
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 internal static extern void void_PxOverlapCallbackPtr_finalizeQueryPtr(physx.PxOverlapCallbackPtr pvk_this);
Exemple #6
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 internal static extern bool bool_PxOverlapCallbackPtr_hasAnyHitsPtr(physx.PxOverlapCallbackPtr pvk_this);
Exemple #7
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 internal static extern bool bool_PxOverlapCallbackPtr_processTouchesPtr_PxOverlapHitPtr_uint_(physx.PxOverlapCallbackPtr pvk_this, physx.PxOverlapHitPtr pvk_buffer, uint pvk_nbHits);
Exemple #8
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 internal static extern void PxOverlapCallbackPtr_SET_nbTouches(physx.PxOverlapCallbackPtr cls, uint value);
Exemple #9
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 internal static extern uint PxOverlapCallbackPtr_GET_nbTouches(physx.PxOverlapCallbackPtr cls);
Exemple #10
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 internal static extern physx.PxOverlapHitPtr PxOverlapCallbackPtr_GET_touches(physx.PxOverlapCallbackPtr cls);
Exemple #11
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 internal static extern void PxOverlapCallbackPtr_SET_hasBlock(physx.PxOverlapCallbackPtr cls, bool value);