void Start() { positionDefault = transform.position; ballThrower = GameObject.Find("Main Camera").GetComponent<ballThrower>(); fairyAnim = GameObject.Find("pet").GetComponent<petAnimation>(); fairyLook = GameObject.Find("pet").GetComponent<petLookAt>(); cam = GameObject.Find("Main Camera").transform; }
void Start() { _anim = gameObject.GetComponent<Animation>(); _hoverhighlight = gameObject.GetComponent<objectHoverHighlight>(); // _particles = gameObject.GetComponentInChildren<ParticleSystem>(); // _objectget = gameObject.GetComponentInChildren<chestObjectGet>(); petMov = GameObject.Find("pet").GetComponent<petMovement>(); petLook = GameObject.Find("pet").GetComponent<petLookAt>(); petAnim = GameObject.Find("pet").GetComponent<petAnimation>(); }
void Start() { _objectSpawn = gameObject.transform.Find("mesh_active_chest_bottom/objectSpawn"); _camCutscene = cam.GetComponent<cutsceneMoveCamera>(); cameraLocation = gameObject.transform.Find ("cameraLocation"); fairyMov = GameObject.Find("pet").GetComponent<petMovement>(); fairyLook = GameObject.Find("pet").GetComponent<petLookAt>(); //get original position and new position for Vector3 Lerp _objectSpawnOrigPos = _objectSpawn.position; _objectspawnNewPos = _objectSpawnOrigPos + new Vector3(0, 4, 0); }
void Start() { //Check for platfrom if(Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) _mobile = false; else _mobile = true; fairyLook = GameObject.Find("pet").GetComponent<petLookAt>(); fairy = GameObject.Find("pet"); throwingPower = 1f; playerHasBall = true; characterHasBall = false; fairyStartPos = fairy.transform.position; }
void Start() { _rigids = gameObject.GetComponentsInChildren<Rigidbody>(); _arrayNext = _rigids.Length - 1; _fruitingManager = GameObject.Find("fruitingManager").GetComponent<fruitingManager>(); _health = GameObject.Find("hud_health").GetComponent<characterHealthHUD>(); _hudVisibility = GameObject.Find("HUD Camera").GetComponent<hudVisibilityManager>(); fairyAnim = GameObject.Find("pet").GetComponent<petAnimation>(); fairyLook = GameObject.Find("pet").GetComponent<petLookAt>(); }