void Start() { movScript = FindObjectOfType <Movimentacao>(); combosScript = FindObjectOfType <Combos>(); dashScript = FindObjectOfType <dashMove>(); jumpScript = FindObjectOfType <PlayerJump>(); pauseScript = FindObjectOfType <pauseInGame>(); //CHAMAR TRANSIÇÃO transicaoParaODia = FindObjectOfType <TransicaoParaODia>(); if (SceneManager.GetActiveScene().name == "CenaFinal") { GetComponent <Animator>().SetBool("bCenaFinal", true); if (GetComponent <Animator>().GetInteger("countStand") == 0) { StartCoroutine(waitStand()); } GetComponent <Animator>().SetBool("bStretch", true); } else { GetComponent <Animator>().SetBool("bArtesFinalizacao", false); } fadeScript = FindObjectOfType <Fade>(); }
void Start() { movScript = FindObjectOfType <Movimentacao>(); combosScript = FindObjectOfType <Combos>(); dashScript = FindObjectOfType <dashMove>(); jumpScript = FindObjectOfType <PlayerJump>(); pauseScript = FindObjectOfType <pauseInGame>(); }