Exemple #1
0
    void Start()
    {
        movScript    = FindObjectOfType <Movimentacao>();
        combosScript = FindObjectOfType <Combos>();
        dashScript   = FindObjectOfType <dashMove>();
        jumpScript   = FindObjectOfType <PlayerJump>();
        pauseScript  = FindObjectOfType <pauseInGame>();

        //CHAMAR TRANSIÇÃO
        transicaoParaODia = FindObjectOfType <TransicaoParaODia>();
        if (SceneManager.GetActiveScene().name == "CenaFinal")
        {
            GetComponent <Animator>().SetBool("bCenaFinal", true);

            if (GetComponent <Animator>().GetInteger("countStand") == 0)
            {
                StartCoroutine(waitStand());
            }

            GetComponent <Animator>().SetBool("bStretch", true);
        }
        else
        {
            GetComponent <Animator>().SetBool("bArtesFinalizacao", false);
        }
        fadeScript = FindObjectOfType <Fade>();
    }
Exemple #2
0
 void Start()
 {
     movScript    = FindObjectOfType <Movimentacao>();
     combosScript = FindObjectOfType <Combos>();
     dashScript   = FindObjectOfType <dashMove>();
     jumpScript   = FindObjectOfType <PlayerJump>();
     pauseScript  = FindObjectOfType <pauseInGame>();
 }